I have two elements
GLST
EGLS
GLST melts into EGLS at 366K
EGLS freezes into GLST at 365K
but whenever I open the compiled app when either elements changes state the game gives me a blue screen with a Memory read/write error and I cannot get it to work.
PS all other element transitions still work (eg WATR > WTRV)
GLST code : http://pastebin.com/dzL78bZS
EGLS code : http://pastebin.com/c5wUapgQ
That worked thanks!
But now I have run into another issue
Now instead of crashing on getting too hot (or too cold) the particle is killed instead of transitioning to the next element, however when I change
HighTemperatureTransition = PT_EGLS;
or
LowTemperatureTransition= PT_GLST;
to something like PT_WATR
it transitions with no problem
is there something I didnt do in another class file or is it just broken?
this also happens when I change water to evaporate into GLST or EGLS.
Thanks they got switched around and I got it fixed and it works great now!
thanks i'll keep that in mind