Custom temperature limits

  • tmo97
    12th Jul 2016 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    13th Jul 2016 Developer 0 Permalink
    These are handled differently, they are hardcoded constants. I think it is best to leave the constants the same. Most reactions aren't designed for higher limits, and I could see a few reactions / physics breaking if we allowed lowering the temperature limit below 0K (below 0K would also probably break the save format and a lot of other things that expect temperature to always be positive)
  • tmo97
    13th Jul 2016 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by tmo97. Last: 13th Jul 2016
  • tmo97
    18th Jul 2016 Banned 0 Permalink
    This post is hidden because the user is banned
  • tmo97
    19th Jul 2016 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob2
    19th Jul 2016 Member 0 Permalink
    Yeah, I keep forgetting to lock this thread while I'm home.
  • jacob1
    20th Jul 2016 Developer 0 Permalink
    The ambient heat thing was trivial because it was just a single line of code with the number 295.15f before. MAX_TEMP wouldn't be overly complicated to change (not like XRES/YRES levels of difficult making it changeable at runtime, which would be extremely difficult). Maybe a mod can do it yes, but I don't want to do it in my mod either.

    Also this is the correct section already, since suggestions go into feedback.

    Locking because rejected, and I don't want to argue with an unmoving wall later anyway.
Locked by jacob1: REJECTED