How Accurate is this Simulator?

  • CountofMonteWeirdo
    28th Jun 2016 Member 4 Permalink

    Alright, so I’m new here. Got to know about this because of my older brother. I tried it a couple of weeks ago and so far I’ve been having great fun. I noticed something: Some things are accurate, while others aren’t. For instance: Ice melting when in contact with water is accurate (although it doesn’t melt as quickly IRL), but [insert inaccurate reaction here... I’m too lazy to do that...].

    So here I am, asking myself, ‘Can I, or can I not learn from this?’. It really bothers me more than it should, even if it’s a simple simulator. Guess I was born to question every little thing. 

    But really though, I’m STILL genuinely interested if wether or not I can get taught by this (still aware it’s ridiculous). Just imagine a scenario in which I’m in school, chilling n’ learning new stuff at school about chemistry, and then I say: ‘Oh, it’s possible for [insert radioactive material here] to react violently with [insert inoffensive material here]!’ But then it turns out it’s all erroneous lies and most classmates, possibly teacher, start laughing at me. Which I don’t wanna go through (no one does, right?).

    TL;DR: Is the simulator right, wrong, or has its correct reactions?

     

    NOTE: Eh, new account, new community. A word for mods: If I broke a rule, and this topic gets locked, then I am sorry. If I didn’t break a rule, then I gotta peacefully leave. (I got a bad history with crappy mods)

  • jacob1
    28th Jun 2016 Developer 5 Permalink
    It's basically what you said, some parts are accurate and have actual physics and equations put into it, and others are just completely made up or for fun. Then some are in between, they simulate some real reactions but we didn't have one of the elements at the time so now suddenly NEUT+ELEC makes hydrogen.

    PHOT is a very physics-based element (lots of formulas it make it work), some other elements have real life properties like TUNG, IRON, or all the water phases / transformations (including harder to get stuff like RIME). There's also nuclear fusion, where HYGN under high pressure triggers a whole series of reactions depending on how much energy you put into it at the start.

    Some real-sounding elements are totally inaccurate though, like URAN and PLUT (i'm not much of an expert in nuclear physics but I have heard people complain). Electricity is obviously not very realistic, and a lot of the explosives are all the same. AMTR probably should annihilate everything but instead it's just kind of a corrosive gas.

    Then there are the obvious fake particles you wouldn't try to learn from, like DEST, PRTI/PRTO, or CONV. There is a lot of stuff you can learn from tpt, just don't treat everything as fact :P.

    Also the mods here are pretty nice, not sure why this would break any rules.
  • CountofMonteWeirdo
    28th Jun 2016 Member 1 Permalink

    @jacob1 (View Post)

     Hm, I’d also like to know the level of accuracy. 

    And you made me think, is there a mod that has 100% accuracy of reactions? Or at least nearly 100%? (too lazy to search for that)

     

    As mentioned, I have bad history with terrible mods. *cough cough* G+ *cough*.

  • jacob2
    28th Jun 2016 Member 0 Permalink
    @CountofMonteWeirdo (View Post)
    There are some mods that aim to add a lot of sciency stuff (just look in the mods subforum). I can't think of any that try to fix the existing elements though.

    Also no idea what G+ is, but it doesn't matter here.
  • hachouma
    3rd Jul 2016 Member 0 Permalink

    These days i mostly use TPT for the sweet electronics

  • Iodizon
    4th Jul 2016 Member 0 Permalink

    As the name indicates, TPT is more a game than simulator. We create things, and what we achieve from them can mostly be used only in the game itself.

     

    The heat transfer and air simulation is pretty accurate, but not reactions. You might want to use some chemical simulation software, or things like algodoo for physics if you actually want to learn from it.

     

    Basically, the only thing you could really learn from TPT might be how to design a CPU, but you might find it easier to learn it somewhere else.

     

    P.S. Please forgive bad English; Non-native speaker.

  • tptquantum
    4th Jul 2016 Member 0 Permalink

    And speed of light doesn't matter, you can have PQRT flying faster than PHOT.

  • fatboy2
    6th Jul 2016 Member 0 Permalink

    Explosives are quite unrealistic as well. For example, TNT should create a large pressure wave and produce much more smoke than it does. Explosives in TPT are basically, elements that turn into fire when exposed to fire or sparked.

  • Lord_Bowserinator
    7th Jul 2016 Member 1 Permalink

    Not to mention deuterium oxide exploding violently in contact with protons/neutrons and being able to be supercompressed -_-

  • tptquantum
    7th Jul 2016 Member 1 Permalink

    Unrealistic = TRON, DMND, STKM, VIRS.