Android TPT port

  • jacob1
    28th May Developer 0 Permalink
    @TheJoshGuy (View Post)
    That is literally what the Android port is ... if you connected a mouse and keyboard, it would have full keyboard shorcuts / features of the PC version.

    The main thing is we need special-made touchscreen interfaces for some of the more complex PC features. I can't just add a button for "line tool", because it needs a way to precisely and perfectly use the line tool.

    Over the weekend, I did code a interface for enabling line tool, but until I make the touchscreen way to control it my interface so far does nothing.
  • SWPlaysMC
    30th May Member 0 Permalink

    Oops, sorry. Thanks for removing the apk download.

  • Merrittaiden37
    16th June Member 0 Permalink

    Please add the line tool and more

    brush sizes

  • SomethingOk
    26th October Member 0 Permalink

    Can you make a ios version?

  • jacob1
    26th October Developer 0 Permalink
    @SomethingOk (View Post)
    Unfortunately no, I don't have the tools necessary to create an iOS version. It would also have to cost money to appear on the store, and I don't want to charge money for a game that's free on other platforms.
  • INFINITY-BOI
    26th October Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by INFINITY-BOI. Last: 26th October
  • CBodenMain
    21st November Member 0 Permalink

    Regarding the lack of 'Line Tool' & 'Box Tool' functionality for the android TPT port. I'm not sure if anyone has mentioned earlier... Up until the most recent update android version update you were able to use 'Shift' & 'Ctrl' modifiers on a BT keyboard for those tools. This new release seems to disable the use of shift/ctrl key modifiers when pressing them individually.

     

     

    TLDR;

     

    You still can still utilize the Line Tool by pressing 'Shift' then 'Ctrl' then dragging the line. Conversely

     you can still utilize the 'Box Tool' by pressing 'Ctrl' then 'Shift' then dragging the box. Just some food for thought. 

  • jacob1
    21st November Developer 0 Permalink
    @CBodenMain (View Post)
    That's strange. I wonder if updating the SDL port broke something (SDL handles the keyboard input for us). It's supposed to have the exact same controls as the official version, if you plug in a keyboard.
  • CBodenMain
    23rd November Member 0 Permalink

    I thought so too but just assumed it was intentional and that you had some reason for doing so but after scouring the patch notes (multiple times) and not seeing anything about it I figured I'd let you know just in case...