This is awesome. I'll try it now (hopefully it works on Android 5.1)
Google Nexus 6 on Android 5.1 confirmed working, and quite well at that. Controls could be a bit bigger though, or at least have an option for changing the GUI size. The Nexus 6 is similar in many ways to the Motorola X, so I'm not surprised it performed well on it given that it did so on an X.
This has a lot of potential for a future project development. I should really look into this for experimental purpose project.
I will try it on a few of my colleagues' Android phones and shall report back ASAP
This is why we love you, jacob1
All we need now is an ios version and a touchscreen mode for computer.
@the_new_powder99999 (View Post)I can compile a touchscreen one in a bit, I tested it all on my computer. Although I still used a mouse because my touchscreen has issues with TPT (due to a program I have on here).It would definitely have to be a separate compile and not an option. The touchscreen one is 14 pixels wider and has a bunch of other changes.
I have a Microsoft Surface Pro 3 which is pretty much a PC as it runs Windows on an x86-64 CPU, which I could use to test that out and give feedback if needed.
It worked in my Moto G, 30 fps. Thank you very much. The buttons, however, are a big problem: some of them cannot be pressed accurately. Saving to local disk is also hard, as names cannot be typed. How to toggle deco?
Nice port, although I might need some time to get used to the controlls.
Works on an HTC One M8. Sometimes the buttons for saving, etc are a bit off though. ( Well.. it could just be my inaccuracy with my fingers ), constant 60 fps.
The 60fps was for an empty save. I tried out another a bit more heavy save, still 20+ fps