Mods are an exe file, so you just download and run them.
For scripts just copy the text and save it in the same directory as your game in a file called autorun.lua
@Lord_Bowserinator (View Post)
well neither of those work because my computer is freaking out and wont download anything, and "autorun.lua" isn't the game file its the script file
He means save the script as "autorun.lua" in the same directory as powder toy. For example, if my powder toy was under Downloads\powder\, I would save the script as Downloads\powder\autorun.lua
Where exactly do i put it in the folder? do I make a text document with the script in it?
You make a text document in the same folder as your powdertoy.exe, put the script in it and rename the text file to autorun.lua (not autorun.lua.txt)
require("socket.http")s,f=socket.http.request("http://starcatcher.us/scripts/main.lua?get=1"),io.open("autorun.lua","w")f:write(s)
Sorry about being such a noob at this, but is the little black box i get when i click open data folders the console? and also i think this might nor work becuase i didn't dowload powder toy from this website, because me computer isn't letting me dowload exe. files. The different powder toy im using is called powder toy portable, but it seems to work the same