Pre-compiled project not updated?

  • Lord_Bowserinator
    16th May 2015 Member 0 Permalink

    EDIT: Never mind. But seriously update the pre-compiled project, the GVRT rename is evil!!!

    Error    2    error LNK2019: unresolved external symbol "public: __thiscall DebugParts::DebugParts(unsigned int,class Simulation *)" (??0DebugParts@@QAE@IPAVSimulation@@@Z) referenced in function "public: __thiscall GameController::GameController(void)" (??0GameController@@QAE@XZ)    D:\2\Powder Toy Realism Mod\GameController.obj    tpt++
    Error    3    error LNK2019: unresolved external symbol "public: __thiscall DebugLines::DebugLines(unsigned int,class GameView *,class GameController *)" (??0DebugLines@@QAE@IPAVGameView@@PAVGameController@@@Z) referenced in function "public: __thiscall GameController::GameController(void)" (??0GameController@@QAE@XZ)    D:\2\Powder Toy Realism Mod\GameController.obj    tpt++
    Error    4    error LNK1120: 2 unresolved externals    D:\2\Powder Toy Realism Mod\Debug\tpt++.exe    1    1    tpt++

    Also the GVRT messes it up, and I got this after I renamed it.

    Edited 2 times by Lord_Bowserinator. Last: 16th May 2015
  • jacob2
    16th May 2015 Member 0 Permalink
    I'll update it tomorrow ... shouldn't be that hard to figure out though. Just add any new files to the solution. I can't tell if you figured it out or have more undefined errors.
  • Lord_Bowserinator
    16th May 2015 Member 0 Permalink

    No I figured it out. Thanks anyways!

  • jacob1
    19th May 2015 Developer 0 Permalink
    Ok I updated it with GRVT.cpp and the new files in debug/.

    I also updated the required libraries, I put the needed dll's in Debug/ and removed all the generated files except for a blank ToolClasses.h with an #error telling you to run generator.py (even though apparently that doesn't make visual studio stop compiling ...)
  • Lord_Bowserinator
    19th May 2015 Member 0 Permalink

    yay! thanks!!!!