Clay Dust glitch

  • Cocoa_Bits
    27th May 2014 Member 0 Permalink

    When I put tmp. 6000 in the element CLST, It turns to color white, But when I put tmp. 633525 in the CLST, The color of the CLST turns to White and black color... Bug or a glitch?

     

     

    NOTE: I didn't use decoration layer to turn it white.

     

    Sorry for bad english.

  • Protcom
    27th May 2014 Member 0 Permalink

    @Cocoa_Bits (View Post)

    Black and white ?!?!

    that doesn't happen to me

    by the way setting the Tmp to 6000 or 633525 doesn't do anything different than setting it to 10

    It's all start from -10 to 10

    -10 = black

    10 = white

    anything between them changes the brightness of CLST color

    if you change it to 1000000 it will be like 10

    or -1000000 will be like -10

  • Cocoa_Bits
    27th May 2014 Member 0 Permalink

    The -10 and the 10 tmp doens't work for me, When -10 the CLST turns to dark brownish red. When 10 the CLST turns to its ordinary color but it is whitish with texture like the ordinary CLST. 

     

    Sorry for bad english. [T_T"]

    Edited once by Cocoa_Bits. Last: 27th May 2014
  • h4zardz1
    27th May 2014 Member 0 Permalink
    it has 50/50 chance of turning white/black or it constantly changes between black and white?
  • mniip
    27th May 2014 Developer 1 Permalink
    @Cocoa_Bits (View Post)
    The elements are generally not expected to behave properly, or even reasonably when their properties are hacked to insane numbers via the console. A particle of CLST would never have gotten that tmp via in-game reactions, so this isn't really a bug.
  • jenn4
    27th May 2014 Member 0 Permalink
    Generally if you force anything into something humangous (on computers), you get something broken and unstable. Just like if you take a normal car, and made it go 1000km/h without altering the car, it would twist horribly, melt, jump up into the air, etc.
  • PTuniverse
    27th May 2014 Member 2 Permalink

    Nah, you're using "powder effects". Uncheck the "P" on the top-right.

     

    Normally, CLST isn't decorated with powder effect, so TMP -10 produces a pure black and TMP 10 produces a pure white. However, when CLST is with the effect, it causes little variations (more noticable in other powders like STNE) and so when you set it to different TMP, you get weird effects. The effect is called "varied contrast" (not official).

     

    Once you set the TMP really high, this "varied contrast" becomes so intense that the CLST turns into a big jumble of white and black pixels. In truth, the CLST only gets as pure black as it gets below -10, and as pure white as it gets above 10.

    Varied contrast becomes glitched out at a minimum of TMP 528411. Max unknown.

    Edited once by PTuniverse. Last: 27th May 2014
  • jacob1
    27th May 2014 Developer 0 Permalink
    It actually is partially a glitch, the color values are overflowing and then the added deco makes everything turn either black or white. But I don't think it needs to be fixed, an extra check would be useless when this can only happen with the console anyway.
  • zBuilder
    27th May 2014 Member 0 Permalink

    a lot of strange colors caused by large numbers are the result of integral wrapping.

  • h4zardz1
    28th May 2014 Member 0 Permalink
    @PTuniverse (View Post)
    max is sides of a circle