Powdertoy cause flash crash

  • zBuilder
    18th May 2014 Member 0 Permalink

    when powder toy is in full screen, the flash plugin in firefox will crash. checking the memory usage, there is plenty of memory avalible for both to run.does this have something to do with the way the graphics are rendered and displayed?

    I am using the 64 bit version of windows, which might be relevant.

    is there a work-around or do I need to turn off the browser whenever using TPT?

  • h4zardz1
    18th May 2014 Member 0 Permalink
    do you turn on this game on?

    h4zardz1:

    Thank you, here is a free game. Why not? (do not accuse me if it lags or even crashes your computer)
  • zBuilder
    18th May 2014 Member 0 Permalink

     

    h4zardz1:

    do you turn on this game on?

    h4zardz1:

    Thank you, here is a free game. Why not? (do not accuse me if it lags or even crashes your computer)

     

    I'm not quite sure what your asking, but I think it crashes any flash that's open. advertisements,media players, games, chatrooms, anything running in the flash plugin will crash after a short time of TPT being run. the strange thing is that some days it doesn't crash, but others it does with the exact same conditions.

  • nucular
    18th May 2014 Member 0 Permalink
    It's definitely either your RAM getting filled up too fast or your CPU. TPT and Flash doesn't share resources, but they both need pretty much RAM and processing power. Can you post your specs?
  • zBuilder
    18th May 2014 Member 0 Permalink

    @nucular (View Post)

     the RAM usage is at 60% max when both are running(though it's often closer to 50).(that means there's still another 40% or 1.6GB left).

    RAM 1600 4GB(Duel channel)

    CPU 4.2Ghz AMD A8-6600k(64-bit)

  • jacob1
    18th May 2014 Developer 0 Permalink
    I think fullscreen mode changes your screen resolution so that it fits better, something about that might be what's causing it to crash. But all of the fullscreen stuff is handled by SDL so I don't really know what to say about this ...
  • zBuilder
    18th May 2014 Member 0 Permalink

    jacob1:

    I think fullscreen mode changes your screen resolution so that it fits better, something about that might be what's causing it to crash. But all of the fullscreen stuff is handled by SDL so I don't really know what to say about this ...

     

    that actually could be it- as some applications don't like their resolution changed(some games will freeze up if the res gets changed while it's running). I guess that might be a problem with my graphics drivers then. I'm considering sqitching to nvidia anyway