Why no sound?

  • lefouduroi
    11th Oct 2013 Member 0 Permalink

    I was just wondering... why does TPT have no sound?

  • mniip
    11th Oct 2013 Developer 0 Permalink
    how would you imagine that working
  • lefouduroi
    11th Oct 2013 Member 0 Permalink

    IDK... explosives sounding like explosives? water sounding like water...

  • Schneumer
    11th Oct 2013 Member 1 Permalink

    HOW loud do you think all the nukes would sound? HMmmm......

    Edited once by Schneumer. Last: 11th Oct 2013
  • mniip
    11th Oct 2013 Developer 0 Permalink
    @lefouduroi (View Post)
    how do you imagine generating sounds of explosions would work
  • lefouduroi
    11th Oct 2013 Member 0 Permalink

    lol... IDK. Just imagine... what if tpt DID have sound...

     

    recordings of other explosives?!!

    Edited once by lefouduroi. Last: 11th Oct 2013
  • mniip
    11th Oct 2013 Developer 0 Permalink
    @lefouduroi (View Post)
    I am able to imagine, but your original question was "why there is no"

    So i'm asking you to tell me how do you think it would work.
    Not what would it do [it's obvious from the name], but how exactly will it work
  • lefouduroi
    11th Oct 2013 Member 0 Permalink

    @mniip (View Post)

     that other one was in response to schneumer.

     

    I dont really know how it would really work.. I was just wondering why there was no sound in the game/simulation.

     

    Other games/simulations ive experienced had sound.

    (sorry for poor punctuation.. I am typing with one hand.)

  • mniip
    11th Oct 2013 Developer 1 Permalink
    @lefouduroi (View Post)
    because just like you, no one has found a reasonable implementation. Playing sounds is no hard task (see my NOTE element), but the rest...
  • jacob1
    11th Oct 2013 Developer 0 Permalink
    sound just isn't going to be added, I can't think of any possible implementation that works. Also someone has to make the sounds, and implement them with SDL. And adding sounds for a few random reactions doesn't work well either, it just wouldn't sound right in the end.
Locked by jacob1: rejected