I've seen some very advanced photon lasers, but what the lasers are made of has a really bad description of what they really do in the sidebar with all the particles. I mean powered clone, what those that do, I tried making it duplicate photons, it doesn't. What do powered materials do and so on. Also what do the game of life particles do. I kinda have played Conoway's game of line but I have no idea what all those things do and why are they used in advanced photon lasers. I mean I'm new to this game, and I haven't found anything on the internet that would help me understand. And I'm not very good at science either
I just want a very detailed explanation of what all these particles do and why are they used in lasers (although I might know what they are but not why they're used in lasers):
VACU, PCLN, DANI, VOID, PLSM, MYST, Absorb Wall, Ewall, SHD2, SHD3, SHD4, SHLD, PVOD, GPMP, PUMP, NEUT, HSWC, Detector, INVS, FRME, URAN, AMOE, WALL (Walled Cities).
I hope I am not asking too much, but all I need is the understanding to make lasers that use these particles, and for that I want to know how they work. And some of the particles I mentioned were probably used in a bit different lasers last time I checked. But they were all lasers and they all used some of the particles I mentioned.
Thank you
DANI, MYST, and AMOE are game of life elements. They are used to either heat up the laser beam, or cool it down depending on what pattern it is in. VACU, VOID, PVOD, and absorb wall are used to aborb excess photons that are going in directions other than the intended direction. PLSM and URAN are used to heat up the laser beam as an alternative to life-based systems. HSWC is used either as an indestructible insulator, or as a fast heat conductor in laser heating systems. The four shield elements are used as heat insulators where HSWC cannot be used. GPMP is used to gravitationally direct the laser beam, while PUMP is used to pressurize the URAN, which then generates heat. Finally, INVS is used to convert PHOT into NEUT, for neutron cannons.
Yeah umm your missing Wall which is a game of life element and the wall Detector, and what frames are used for. And lastly I'd would really help so you could have as many examples of different lasers you can make using these particles with an explanation. I just want a 100% explanation, like I still want to know HOW you actually use these particles to do what they actually have to do, because you haven't explained like how uranium is used to heat it up or what pattern you have to have the game of life elements, what to do to with INVS to make PHOT into NEUT, and how does pumps make it better for uranium to heat. And what would be the best arrangement of uranium and pumps to have it heat the photons. It's really frustrating for me to understand, sorry P: The best help for me would be a video of how you can make a laser using those particles that I mentioned. Because I only seen like the most basic videos ever. And I have watched quite a few...
boxmein:
PCLN is basically CLNE but you can trigger it on with PSCN sparked nearby and off with NSCN sparked nearby. Useful for creating photons reliably and shutting them off when desired
NOTE: When mentioning "On" and "Off", it can do that when sparked by PSCN and NSCN, respectively.
PCLN is basically a switchable CLNE that can be turned off and on. It is usually used for pro lasers (lasers made very carefully, or by pros) because photons can easily pass through PCLN, and at the same time produce PHOT in the best way possible (normal CLNE has randomized intervals and doesn't create PHOT inside itself).
VOID is an element used in lasers to remove photons that go in the wrong direction, or any excess that causes lag itself. PVOD is only another version of VOID which can be turned on and off.
VACU is just another version of VOID. It creates negative pressure which sucks other pixels/particles towards it. In addition, when it sucks anything, it creates heat of its own.
DANI, AMOE, MYST, WALL are life elements. They have rules that change whether they will live or die. They are usually useful because when the pattern is right, they can keep producing heat (around 8700 each time a new cell is created) which a laser can take to heat up from. Be careful when it gets solid, for it cools when it lives even longer. REPL is best considered as the best heater, but can sometimes break and cause a huge outbreak if part of the laser's heating system is damaged.
PUMP can be switched on and off and regulates pressure in its current chunk (the size and position of walls) into its temperature. It does not conduct heat, so it is useful for both regulating pressure and acting as an insulator.
GPMP is the same as PUMP, but what it regulates is different. It regulates Newtonian Gravity (must be turned on for it to work), and it also does not conduct heat, and you know what that means: Yep, it's also used for insulating.
SHLD, SHD2-4 are basically insulators to heat, but not to pressure. They will break, depending on their current level, where SHLD is lowest and SHD4 is highest. When spark goes near it, The SHLD will go up a level. SHLD higher than level 1 can bulk more SHLD at 1 lower level: so SHD4 in empty space can bulk SHD3, which bulks SHD2, etc...
HSWC is another power element, so it can be turned on and off. When turned off, it does not conduct heat, but it does when turned on.
NEUT is another radiation particle, like PHOT. However, it generates its own velocity (given enough time) and turns to random directions. Because of this, it is not reliable creating this inside a laser through INVS and is only recommended creating it outside. NEUT also creates pressure when there is enough of it, so be careful when handling it clumped. INVS becomes untouchable when applied with pressure. It can be used for filtering things when pressure is high. When not applied with pressure, pixels can touch it, and PHOT attempting to go through touchable INVS will turn into NEUT.
PLSM is a type of gas, that when created, is EXTREMELY HOT (9725 degrees, highest temperature you can achieve when the game is running). Therefore this is usually paired with for heating systems when life elements are not prefered.
Absorb Wall is a wall version of VOID which also allows pressure to go through it.
E-Wall is a wall that blocks things when not sparked (including pressure), but lets things through when it is sparked. This is only used for lasers that do not prefer to turn on/off the PCLN in the laser.
Detector is yet another wall, which creates spark when things pass through it. Using it is discouraged, as there are already 3 more compact variations (pixels). It still comes in handy in a few situations, though.
FRME is originally meant to be used in pistons, however, due to its non-heat conducting ability, it can also be used as an insulator (for heat, but not electricity, like GPMP and PUMP)
Finally, URAN. It can be paired up with BOYL to make a very powerful heating system for lasers. It is, however, flawed, because it creates a lot of pressure which can disturb the environment of the laser. It is only recommended for lasers which have INTENSE PHOT compressed into a single space.
My "Red Needle" has its own complex heating system (updated, because >88 update broke the first heating system)