Own mod

  • Redtiger46
    3rd Aug 2013 Member 0 Permalink

    I have wanted to make my own mod for a long time now, But i absolutly have no idea how. If any of you guys would be willing to help me i would be forever thankfull.

  • wolfy1339
    3rd Aug 2013 Member 0 Permalink

    read:

    https://powdertoy.co.uk/Wiki/W/Compiling_for_Windows_with_scons.html

    This one is easier to use, and to setup but you need a lot of programs

  • mniip
    3rd Aug 2013 Developer 0 Permalink
    he never said he uses windows
  • wolfy1339
    3rd Aug 2013 Member 0 Permalink
  • jacob2
    3rd Aug 2013 Member 0 Permalink
    @mniip (View Post)
    You can easily assume EVERYONE uses windows in situations like this, just answer people's questions.

    @Redtiger46
    Do you know c/c++? If you want to learn them you can but it will be hard to set up, and you will have to learn c++.
    A much easier method is learning lua. This is a simple script you can run in the console that you can also add elements with, and you don't have to modify the exe and distributed a new one. Once you know a bit of luau read about the legacy lua API in the wiki (and the other ones later)
  • firefreak11
    3rd Aug 2013 Member 0 Permalink

    There is a wiki, and if you need help, start a convo with me.

  • greymatter
    3rd Aug 2013 Member 0 Permalink
    @Redtiger46 (View Post)
    To make a proper mod, you need basic C++ knowledge. Then you need to choose whether you are going to use VC++ or SCons. Then follow their respective guides on the wiki to set them up. Then PM me or some other coder if you want to know about creating, coding and editing elements.
  • firefreak11
    4th Aug 2013 Member 0 Permalink

    There are so many different ways to mod, its crazy

  • Oats
    4th Aug 2013 Member 0 Permalink

    A quick question: How relevent is C in tpt's coding? I've learnt it (well the basics), but I don't know if it will be any help moding the game, as tpt seems to be object orientated, and people on the site seem to value C++ more than its predesesor.