realistic electricity idea

  • cylers
    10th Apr 2013 Member 5 Permalink

    well the idea follows common life rules, it would make it so that when a spark transfers to another pixel/particle, it would lose net life, so if on a 100 p long strip of metal it would have zero life by the end and die out, those parameters arent exact just an example, also instead of having spark activate electronics and continue along, activating and maintaining electronics such as LCRY and PCLN would need a constant source of energy and if the energy were to continue on in the circuit its net life would be subtracted by a great deal (the amount of energy used to power the electronics), the idea is flawed at the moment but with some adapting it can make electronics in powdertoy a bit more realistic/fun to use, but also this would have to be a toggled option because of the drastic change and how many older saves and circuits that would be broken by the implementation of this mode.

  • TPTROXRLYITSTRUE
    10th Apr 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • nmd
    10th Apr 2013 Member 2 Permalink

    @TPTROXRLYITSTRUE (View Post)

    cylers:

    ...but also this would have to be a toggled option because of the drastic change and how many older saves and circuits that would be broken by the implementation of this mode.

  • jacob1
    10th Apr 2013 Developer 1 Permalink
    I have always thought something like this would be a good idea, I just never got around to it. I keep thinking of redstone / minecraft when I think of this too, maybe I would sort of merge the too, redstone also loses life as it goes along. I'm sure it would be harder to add than i'm imagining, but it would work if I tried.
  • byzod
    10th Apr 2013 Member 1 Permalink

    What about a experimental element EBTR - Experimental Battery, which can create the electric power as described in the OP

  • cylers
    10th Apr 2013 Member 0 Permalink

    At the same time, this would open a lot of new element concepts and this post is editted so the conversation will look wierd from here on.

    Edited once by cylers. Last: 22nd Feb 2015
  • cyberdragon
    10th Apr 2013 Member 0 Permalink

    Cylers...Why did you contradict your own thread? 

  • fireball5000
    10th Apr 2013 Member 0 Permalink

    @cyberdragon (View Post)

     lol

     

    I like this idea, it would probablly break a ton of saves, but, really, who cares? :)  It should come with another element, RPTR (repeater) or TNSF (transformer), to help keep the SPRK going. also it should come as an option, so it doesn't break any saves.

  • therocketeer
    10th Apr 2013 Member 0 Permalink
    Oh! and as the spark's life aproaches 0, it should have a stronger and stronger red colour. This is so the user can see where the spark has low life.
  • sandstorm
    11th Apr 2013 Member 0 Permalink

    what about like watr in spng? it shows up as a darkening or lightening in the material and would prevent the spark multiplication ussues. is there a way to increase it's life like a transformer or a way to create transistors? ntct and ptct? just thrown' out ideas.