Advection = 0.4f;
AirDrag = 0.04f * CFDS;
AirLoss = 0.94f;
Loss = 0.95f;
Collision = -0.1f;
Gravity = 0.3f;
PHOT either bounces off or gets absorbed by gaseous elements, GLAS and WATR slows down PHOT dramatically (around 2-3 px per second)
Also, STNE, without any pressure or velocity enable, falls at 8px per second.
If you want to find out how fast an element falls, use this
1. Place any element that can fall inside the accelerometer
2. Once you think it can't accelerate anymore, press F, frame by frame, measure how many pixels it travels in a second, at its fastest.
A list of stuff on how fast they fall (default gravity mode, vertical)
PQRT: 6px per second
STNE: 8px per second
BCOL: 6px per second
BRMT: 7px per second
BVBR: 1x per second
FWRK: 8px per second
All Liquids: 1-2px per second (they have a chance to move 2px per second at their fastest falling speed)
CLST: 5px per second
BGLA: 7px per second
SALT: 7-8px per second
SAND: 6px per second
URAN: 7px per second
PLUT 7px per second
....and i put too much thought into this. 6_9