Hey, just wondering; is there a way to set the aforementioned values for particles that haven't been drawn yet? I've been trying to make a simple cannon that shoots fireworks horizontally (using FRAY), but getting the fireworks to fly straight + airburst on time is very difficult. Through trial and error, I've been able to get individual particles of fireworks to detonate whenever I want them to (using the life/tmp values), but this is only applicable to one particle at a time.
Also, is there a way to transfer the life/ctype/tmp values from CLNE to whatever particles are created by that pixel of CLNE? Something like that would be extremely helpful. Regardless, any response would be greatly appreciated, thanks in advance.
EDIT: Was a bit irritated earlier, so I took Box's advice and edited my post. Simply speaking, you should allow a topic's creator to edit the topic's title at the, "There was an error with your submission. Your title was too long, title must be no longer than 45 characters," screen. I ended up having to retype the entire post because of this. Anyway, thanks.