life/ctype/tmp for uncreated particles?

  • The_Tallgeese
    1st Nov 2012 Member 0 Permalink

    Hey, just wondering; is there a way to set the aforementioned values for particles that haven't been drawn yet? I've been trying to make a simple cannon that shoots fireworks horizontally (using FRAY), but getting the fireworks to fly straight + airburst on time is very difficult. Through trial and error, I've been able to get individual particles of fireworks to detonate whenever I want them to (using the life/tmp values), but this is only applicable to one particle at a time.

     

    Also, is there a way to transfer the life/ctype/tmp values from CLNE to whatever particles are created by that pixel of CLNE? Something like that would be extremely helpful. Regardless, any response would be greatly appreciated, thanks in advance.

     

     

     

     

     

     

    EDIT: Was a bit irritated earlier, so I took Box's advice and edited my post. Simply speaking, you should allow a topic's creator to edit the topic's title at the, "There was an error with your submission. Your title was too long, title must be no longer than 45 characters," screen. I ended up having to retype the entire post because of this. Anyway, thanks.

  • Box-Poorsoft
    1st Nov 2012 Banned 1 Permalink
    This post is hidden because the user is banned
  • mniip
    1st Nov 2012 Developer 2 Permalink
    maybe this: PTCL - property cloner, creates particles just like CLNE, but sets their tmp/life/tmp2/dcolour/temp/vx/vy to the ones it has by itself
  • boxmein
    1st Nov 2012 Former Staff 0 Permalink
    @Box-Poorsoft (View Post)
    people refer to you as box, while you are poorsoft. ;___;

    @The_Tallgeese (View Post)
    There was an element called EDIT suggested, that was much more versatile. Just hope some day something will go on.

  • jacob1
    1st Nov 2012 Developer 0 Permalink
    @The_Tallgeese (View Post)
    there is not a way to do this, those values are reset when a particle is created (and not when a particle is deleted, it still keeps all it's old values then, except type is 0). Also, I hate when long messages are deleted, that happens in the game with comments too.

    For the clone thing, there isn't enough space to allow this, but something like EDIT or a property editing element element would work good, if something like that is ever added. (it should only edit one property at a time though)