PLEASE PUT IT BACK!!!!! i had 12 pages of stamps, and it deleted 3 quarters of them! it is MUCH harder to use deco, fullscreen stamps don't save properly, the 'sample' tool is completely pointless because you could pick elements with middle click anyway, the comments don't change lines properly(part of them is often outside the box and therefore invisible), the whole game is less asthetically pleasing(it's ugly),...
the list goes on.
PLEASE fix it up a little. i know i'm ranting on, but PLEASE, fix it up or put it back.
i know it must have been a lot of work to make tpt++, but I think it was better before. tpt++ could be a seperate game maybe?
oh and please no-one get angry with me, i'm intitled to my opinion.
Layered Photons are not displayed correctly. In former versions (including 83.0) 2 layered photons eg. a red one and a green one were displayed as a yellow photon with a yellow glow in fire display. In nothing display you either saw the red or the green photon and of course without the glow. In version 83.7 in fire display it's the same as in nothing display in version 83.0 only that you see either the red or the green photon with a yellow glow. Could you please fix this for all display modes so fire display shows a yellow photon with a yellow glow and nothing display shows a yellow photon without the glow. Example save:
@cyberdragon442 (View Post)
you where awfully quick to delete that comment...
and also, how am i meant to go back to version8.30? and if i did, i wouldn't be able to open any saves, it'd just come up with that text box saying 'failed to open, save may be from a newer version'.
Please put back the replace tool. It's so usefull for creating circuits on INSL as well as many other things.
Also, since new version, fusion seems to create a lot more BHOL than it did in previous version. My save titled fusion cannon would create maybe two of these annoying particles per run if any at all. Now it's around 10 particles per run and they form everytime. Bug or feature?
Bug: gravity wall is rendered in front of the scene.
rctrl, and right shift no longer modify cursor, size. and for walls, it seems to increase 1X1, 3X3, 5X5, etc. rather than 1x1, 2x2, 3x3, 4x4 etc. (or brush, or stamp... sorry, i can't remember what you call it.) That intentional?
(oh, and dense matter making black holes, that seems to have ruined e-holes. Hard to store something in them when almost everything in them is destroyed.)
My apologies if I seem to be a whiney idiot.