cctvmod (cctvdude99's Mod)

  • cctvdude99
    9th Nov 2011 Member 1 Permalink


    All previous elements and features from cctv's Engine Mod will be transferred to here. Other than that, the mod has been started from scratch!

    Current Features:
    • N2 - Nitrogen - combines with WATR/DSTW to make N2O and H2
    • N2O - Nitrous Oxide - An oxidizer.
    • DSLV - Diesel Vapour - Explodes under pressure and at temperature.
    • PTRL - Petrol - Flammable liquid.
    • PTLV - Petrol Vapour - Highly flammable gas.
    • CO - Carbon monoxide - Planned: Turns to CO2 with catalytic converter
    • HC - Hydrocarbons - As above, but turns into WATR/WTRV.
    • SMKE - Smoke - Turns into CO and HC after a while (but not if you place it through the menu)
    • New Simulation Option - O2 burning, like in v47b, is now switchable on and off through the Simulation options menu.

    Planned Features:
    • FLMT - Filament - Glows brightly when sparked
    • SMTL - Super metal - melts at over nyan thousand degrees
    • TMTL - Tough metal - breaks at 100 pressure into BMTL



    Planned release date: Soon after the next TPT release.
    If you want to suggest an element, feel free.
  • ads999
    9th Nov 2011 Member 0 Permalink
    cctv! Make a metl that only melts at about 8500-9500 (quite literaly) melting at any point between those 2. Also make Carbon. An Element that turns into DMND under 200+ Pressure and 9000 Temp. Make sure it doesn't turn back from DMND to CARB
  • tommig
    9th Nov 2011 Member 0 Permalink
    Ooh! Cool! I'm getting this!
    Is there a theme or is it just a general mod?
  • cctvdude99
    9th Nov 2011 Member 0 Permalink
    @ads999 (View Post)
    0_o
    I'm rejecting carbon, but accepting a metal that melts at over nyan thousand.
    I'm currently trying to fix SMKE - turning into either HC or CO is tricky.

    @tommig (View Post)
    No theme, just a general mod.
  • ads999
    9th Nov 2011 Member 0 Permalink
    Thanks. Oh and get your butt on IRC
  • cctvdude99
    9th Nov 2011 Member 0 Permalink
    @ads999 (View Post)
    Not tonight.
  • ads999
    9th Nov 2011 Member 0 Permalink
    Ok.
  • cctvdude99
    9th Nov 2011 Member 0 Permalink
    Ok, I think I have SMKE working fully!
    It now has a 50/50 chance of turning to either HC or CO.
    Now, I am going. Work will continue tomorrow night.
  • tommig
    9th Nov 2011 Member 0 Permalink
    @cctvdude99 (View Post)
    What code did you use for that?
    I can't get it to turn into CO2
  • cctvdude99
    9th Nov 2011 Member 0 Permalink
    @tommig (View Post)
    Turning something to CO2 is incredibly simple.
    if (parts[i].life == 1)
    {
    part_change_type(i,x,y,PT_CO2);
    parts[i].life = 240;
    }

    I've just improvised that from my current SMKE code. Should work. ^_^



    Attempting to compile latest github and start the transfer of elements onto it.