cctv's Engine Mod

  • cctvdude99
    11th Aug 2011 Member 0 Permalink

    cctv's Engine Mod - Version 0.1b


    cctvmod Website

    Due to errors, I cannot compile with lua console or simulation server connectivity. I am sorry for any inconvenience caused.

    Features:
    N2 - Nitrogen - combines with WATR/DSTW to make N2O and H2
    N2O - Nitrous Oxide - An oxidizer.
    DSLV - Diesel Vapour - Explodes under pressure and at temperature.
    PTRL - Petrol - Flammable liquid.
    PTLV - Petrol Vapour - Highly flammable gas.
    CO - Carbon monoxide - (not finished) - Future plans: Turns to CO2 with catalytic converter
    HC - Hydrocarbons - (not finished) - As above, but turns into H2O.
    SMKE - Smoke - Turns into CO and HC after a while. (borked, only turns to CO)
    New Simulation Option - O2 burning, like in v47b, is now switchable on and off through the Simulation options menu.

    Things to fix: Lua console needs fixing. Server connectivity needs fixing. SMKE needs fixing.

    v0.1b Win32 (no simulation server or Lua console in this release due to errors - sorry)
    If the above link isn't working, try here: v0.1b Win32
    Source (0.1)
    https://github.com/cctvdude99/The-Powder-Toy (0.15)

    cctvmod Website!

    More elements coming soon, I may turn this into a more generic mod later.

    Feel free to post suggestions. cctvmod IRC channel: http://webchat.freenode.net/?channels=#powder-cctvmod
  • Dansteph
    11th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • JagerMeister
    11th Aug 2011 Member 0 Permalink
    @cctvdude99 (View Post)
    Very nice mod.
    My club could benefit from this.
  • cctvdude99
    11th Aug 2011 Member 0 Permalink
    @JagerMeister
    Appoint me official mod maker for JMR then. :P
  • Jammy45
    11th Aug 2011 Member 0 Permalink
    @cctvdude99 (View Post)
    You and your engines ! ;)
  • abaabaabaaba4
    11th Aug 2011 Member 0 Permalink
    @cctvdude99
    The save that I made in the 47 beta still doesn't work properly and I think the reason is that when the option is enabled oxygen still catches fire if you know what I mean. Its like gas where the majority of the gas gets ignited. Is it possible to make that stop happening when the option is enabled?
  • cctvdude99
    11th Aug 2011 Member 0 Permalink
    @abaabaabaaba4
    Hm, I'm not quite sure what you mean. You mean you want oxygen not to really catch fire, but just to increase the life of fire, then kill itself?
    If so, I could put that in easily.
  • abaabaabaaba4
    11th Aug 2011 Member 0 Permalink
    @cctvdude99 (View Post)
    Just try it to see what I mean by getting the 47 beta from the older downloads section and put a bit of oxygen on screen and put a flame in the blob and you'l see it doesn't ignite the oxygen then try it on yours. Probably what you describe is what I mean.Like I said try it to see what I mean.Thanks for being so helpful :)
    The latest that had it was 47.2
  • cctvdude99
    11th Aug 2011 Member 0 Permalink
    @abaabaabaaba4
    I had a look in the 47b a bit closer this time, but it just looks like the O2 burns slowly and not explosively. I'll have a look through the source for you anyway.
  • TheWiseEyes
    11th Aug 2011 Banned 0 Permalink
    This post is hidden because the user is banned
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