Are you really trying to say that I don't know about the difficulties in making a 3-D game? I know it's not all cut and dry, so stop assuming jack all about me, child. No, I haven't done any programming at all, but that doesn't mean I don't understand the complications of creating an entirely new game engine and then remaking a 2-D game inot 3-D. So get off your high horse.
For the most part, running a 3-D game require a nearly maxed computer. Take a gaming computer, those 40 inch asus monitors. I could very well make a computer capable of running a 3-D powder toy. Y'know, the same computer that runs minecraft without fail. Minecraft is Two hundred sixty-two quadrillion, one hundred and forty-four trillion blocks. Yeah... 100 x 100 x 100 isn't hard to make. Not hard to make. No, it's rather time consuming. As long as you know lua codes, or coding in general, it's not a hard build. It's just time wasting and the results aren't worth it if you're not being paid for your effort.
Yes, minecraft and TPT do not run off the same engine, but duplicate engines aren't that hard to make.
Minecraft loads around 64 x 64 x 192 blocks. You couls set up a kick start, but there's only around 1,000 active TPT members. That's the base problem. Not enough work to profit ratio.
Yes,I was,in a sense, trying to say that. To me,with your talk of "why,money is motivation" and "3-D modelling programs are royally expensive" and "payed TPT will make it easier to get better coding", you seemed to think that lack of funding was the reason there was no 3D TPT. You saying "The Powder Toy is a more advanced game" and replying to cxi and jacob1's "there are technical difficulties" arguments with talk about finance strengthened that view. By questioning your technical knowledge,I wished to bring to light whether you truly understood the coding aspect of game development.
(And so far,your conversation with jacob1 is not really showing that you do.)
So there was no reason to call me a child or tell me to stop being arrogant.
Youre insane. The fact that you even suggested using "lua scripting" to make the game 3d just shows your severe lack of knowledge of the subject.
If you really want to bring up minecraft, are every single one of the blocks in minecraft constantly trying to fall or do they even have physics calculated on them at all? no.
Look at sand. Sand doesnt fall unless there was a block update in the area. What causes a block update? a player breaking a block nearby, and oh that happens maybe once every 2 or 3 seconds for 10-15 blocks (which then are converted to entities which physics get calculated on), not 60 times a second for 143,824,896 blocks and 170 different blocks with combinations of thousands of reactions and calculations for heat and newtonian gravity and air pressure.
GRAPHICS CARDS, which are some of the effin fastest floating point processors in THE WORLD STRUGGLE to calculate semi realistic physics on 100,000 particles at 60fps, and you want to do that for one hundred and forty three MILLION, so a increase of 1500 TIMES THE ORIGINAL load, and you want to do that on a household or laptop processor. Right.
Also youre a jerk for even suggesting that nobody here has the programming skill to do such a thing. What the F do you know to tell someone they have no idea what theyre doing.
Seriously, its very obvious you have no idea what youre talking about so you should just quit while youre ahead
My freind Poodiepie made a 3d version that was 16X16, but it was very limited in its elements. And not made with lua
It would be a whole seperate game, and provide contest. Not good in the biusiness perspective. And it was soo laggy. He gave up.
Uh, what? Where the hell did it say I'm 11? I'm 20 years old. I joined in 2011, so maybe you say that? No, it never said I'm 11 years old.