A Source of Lagg

  • cyberdragon442
    26th Nov 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    26th Nov 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    do you have any powered electronics that you made in that save, and drew and saved using my mod? In my mod, those get activated instantly when it's from a save made with my mod. That might be creating the differences. Except unless you save as 'mod save', that shouldn't be included when saving..., unless there's some kind of glitch. I'll look more at it later.
  • cyberdragon442
    27th Nov 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • Spock
    27th Nov 2012 Member 0 Permalink
    Makes sense. Well done cyberdragon, and jacob1!
  • jacob1
    27th Nov 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    ok, that might have been the bug I already fixed, a SWCH bug was also breaking cj646464's guns. Tell me if it works in the next version of my mod, which will happen when the next version of tpt is released I guess. I will go back into active development once i'm done with school this semester.
  • cyberdragon442
    27th Nov 2012 Banned 1 Permalink
    This post is hidden because the user is banned
  • jacob1
    27th Nov 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    ok, yep, I fixed it for the next version already. It works fine in the latest exe I compiled. Just wait for the next version. (or use the one on github, but it needs all the dll's that you may not have)
  • cyberdragon442
    27th Nov 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    27th Nov 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    yes, the dll's never change and work on every mod ever created. It's always nice to have them all somewhere.