@cyberdragon442(View Post) do you have any powered electronics that you made in that save, and drew and saved using my mod? In my mod, those get activated instantly when it's from a save made with my mod. That might be creating the differences. Except unless you save as 'mod save', that shouldn't be included when saving..., unless there's some kind of glitch. I'll look more at it later.
@cyberdragon442(View Post) ok, that might have been the bug I already fixed, a SWCH bug was also breaking cj646464's guns. Tell me if it works in the next version of my mod, which will happen when the next version of tpt is released I guess. I will go back into active development once i'm done with school this semester.
@cyberdragon442(View Post) ok, yep, I fixed it for the next version already. It works fine in the latest exe I compiled. Just wait for the next version. (or use the one on github, but it needs all the dll's that you may not have)