I've noticed this ever since the very early versions of TPT, and it's not been corrected yet. If I light a block of C4 on top it explodes (destroying the whole block of C4 in the period of one frame). If I light it on the bottom It burns quite fast but takes multiple frames to do so (does not explode). Why? Is there any way to fix this?
It makes my simulations inconsistent when they are oriented differently (like when I make a shaped charge fire upward versus downward). It can even reduce thrust based on the orientation of a rocket engine.
He means that if you light the C4 from one side it burns way faster than the other, same with LCRY and such. It's an old oooold glitch which I have no idea why it wasn't solved yet.
He means that if you light the C4 from one side it burns way faster than the other, same with LCRY and such. It's an old oooold glitch which I have no idea why it wasn't solved yet.
You are right. It also happens when you turn on LCD or ANY object that is supposed to affect the entire area of that object. It seems to "notify" adjacent particles in that object at different speeds based on their orientation from the initially altered particles. It happens for an ENTIRE section of object in one frame in one direction, but in another direction it takes multiple frames.
This is not an attempt to accurately show that exploding material is just burning fast. This is a glitch that has existed since the very first powder toy. And I'm getting TIRED of waiting for the developers to notice the glitch and fix it! That's what this thread is. It is a WAKEUP CALL to the TPT developers that their program has a glitch which has NEVER been fixed in ANY of the updates since the very first version of TPT was released!
It also happens when you turn on LCD or ANY object that is supposed to affect the entire area of that object. It seems to "notify" adjacent particles in that object at different speeds based on their orientation from the initially altered particles. It happens for an ENTIRE section of object in one frame in one direction, but in another direction it takes multiple frames.