Why do explosives sometimes just burn fast?

  • Videogamer555
    3rd Dec 2011 Member 0 Permalink
    I've noticed this ever since the very early versions of TPT, and it's not been corrected yet. If I light a block of C4 on top it explodes (destroying the whole block of C4 in the period of one frame). If I light it on the bottom It burns quite fast but takes multiple frames to do so (does not explode). Why? Is there any way to fix this?
  • tommig
    3rd Dec 2011 Member 0 Permalink
    Might just be the way the particle maths works...
    I don't really mind it, so I wont complain.
  • Videogamer555
    3rd Dec 2011 Member 0 Permalink
    It makes my simulations inconsistent when they are oriented differently (like when I make a shaped charge fire upward versus downward). It can even reduce thrust based on the orientation of a rocket
    engine.
  • therocketeer
    3rd Dec 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    if you're having trouble with c-4, just use fuse, it burns more regularly.
  • limelier
    3rd Dec 2011 Member 0 Permalink
    He means that if you light the C4 from one side it burns way faster than the other, same with LCRY and such. It's an old oooold glitch which I have no idea why it wasn't solved yet.
  • Catelite
    3rd Dec 2011 Former Staff 0 Permalink
    ...You realize, an explosion -is- burning fast, right?
  • ads999
    3rd Dec 2011 Member 0 Permalink
    @Catelite (View Post)
    Well said Catelite, well said.
  • Videogamer555
    3rd Dec 2011 Member 0 Permalink

    tudoreleuu:

    He means that if you light the C4 from one side it burns way faster than the other, same with LCRY and such. It's an old oooold glitch which I have no idea why it wasn't solved yet.


    You are right. It also happens when you turn on LCD or ANY object that is supposed to affect the entire area of that object. It seems to "notify" adjacent particles in that object at different speeds based on their orientation from the initially altered particles. It happens for an ENTIRE section of object in one frame in one direction, but in another direction it takes multiple frames.

    This is not an attempt to accurately show that exploding material is just burning fast. This is a glitch that has existed since the very first powder toy. And I'm getting TIRED of waiting for the developers to notice the glitch and fix it! That's what this thread is. It is a WAKEUP CALL to the TPT developers that their program has a glitch which has NEVER been fixed in ANY of the updates since the very first version of TPT was released!
  • EqualsThree
    3rd Dec 2011 Member 0 Permalink
    Yeah, sometimes the C4 just instantly explodes while sometimes it burns slowly like FUSE.

    So C4 burning slow is a glitch?
  • Videogamer555
    3rd Dec 2011 Member 0 Permalink
    It also happens when you turn on LCD or ANY object that is supposed to affect the entire area of that object. It seems to "notify" adjacent particles in that object at different speeds based on their orientation from the initially altered particles. It happens for an ENTIRE section of object in one frame in one direction, but in another direction it takes multiple frames.
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