Would be hard-ish, I think, and would be a bit pointless since the stickman is designed to move fast, shoot fast, be fast. You wouldn't really use this and zoom across the screen at the same time, would you?
the idea is not so bad! he should shoot in the direction where the mouse is (without zoom view). would it be really so hard to code? in my opinion it would be more fun if the stickman could aim on this way. to shoot with the current stickman is really boring..
maybe stkm2 could aimto a specificdirection with Q and E with a smallcrosshair.. the bindings of both stickman for shoot wouldn't be affected by this change. i would like to see it implemented in tpt.