Official Game Feedback

  • Neospector
    4th Aug 2011 Member 0 Permalink
    @The-Con (View Post)
    Yes, yes it would.
  • therocketeer
    4th Aug 2011 Member 0 Permalink
    WOW! anyone else notice the amazing effect when ELEC touches GLAS?
    @The-Con
    I agree
  • CrimsonCloud
    4th Aug 2011 Member 0 Permalink
    @therockteer
    Yeah it looks cool although I'm surprised they didn't make electrons go through glass creating three colors like a few people suggested but nevertheless it looks great
  • therocketeer
    4th Aug 2011 Member 0 Permalink
    @CrimsonCloud (View Post)
    hmmm, the oddest thing is the flashes are made of BOMB?
  • limelier
    4th Aug 2011 Member 0 Permalink
    @therocketeer (View Post)
    Thanks for the notice. Another first-to-use creation!
  • CrimsonCloud
    4th Aug 2011 Member 0 Permalink
    @therocketeer (View Post)
    Wow really? That's new to me
  • Videogamer555
    4th Aug 2011 Member 0 Permalink
    Can someone please explain to me how to find particle numbers? Say I want to use the "property tool" to change METL to something else. I will need to know what the number of the destination particle type will be. I have no clue how to do that. Typing in NBLE does NOT convert it to noble gas, but rather thinks it is an unused variable, which is by default 0. So it applies particle type number 0 which is the same as NONE. So it deletes the object instead of changing the material it was made out of. How do I find the particle type numbers for each element? Please help me, thanks.
  • jacksonmj
    4th Aug 2011 Developer 0 Permalink
    @Videogamer555 (View Post)
    Complete list of element numbers can be found in this file:
    https://github.com/FacialTurd/The-Powder-Toy/blob/master/includes/powder.h#L60

    (Hmm, perhaps PROP tool should recognise element names)
  • Sylvi
    4th Aug 2011 Moderator 0 Permalink
    The SPRK glow and other elements that glow on beta are annoying >.>
  • cctvdude99
    4th Aug 2011 Member 0 Permalink
    @Lockheedmartin (View Post) @jacksonmj (View Post)
    And SMKE and other gasses are too dark when spread out. I can't even see the exhaust gasses from my engines.
    Also:

    cctvdude99:

    Changes to LCRY's decoration graphics have broken saves.
    Now that LCRY is no longer near-black when decorated, many saves will be broken.
    Can't this be reverted? It has no purpose, and because it was introduced in this way, many saves used it.

    cctvdude99:

    Also, why did you devs make PLUT and URAN glow in the Fire Display? What next, heat glow in Fancy and liquid effects in Fire? Seriously, guys. This is stupid. Why not make a new display that is a merge of Fancy and Fire, then remove the radioactive glow from Fire Display?

Locked by Simon: Getting a bit cramped