Official Game Feedback

  • jacob2
    16th May 2014 Member 0 Permalink
    @h4zardz1 (View Post)
    I can't open the save now, but NBLE will try to not do that during fusion as best it can, because the spark can cause the whole thing to catch of fire.
  • mr_snrub
    19th May 2014 Member 0 Permalink

    I would appreciate it if there was a way to retract piston instantly, when you are using it to extend one pixle at a time it takes ages to retract.

  • mecha-man
    19th May 2014 Member 1 Permalink

    I'd like it if there was a hotkey for the prop tool.

  • SalaHyena
    29th May 2014 Member 0 Permalink

    Hmm, I don't know if this is supposed to be a feature, but:

    If you use ELEC on DEUT, it'll get smaller and colder. If you apply heat to DEUT, it becomes bigger and darker.


    Now, if you have a ball of DEUT hanging in the air with Newtonian Gravity (so that ELEC bends too) and put NBLE on top of it, then apply ELEC, the ball will just get bigger. It generates "new DEUT" even though only thing that is happening is that the ELEC is making NBLE heat the DEUT at the same time ELEC is "cooling" it.

    EDIT: Also, IRL, Photons don't have "antipartners" so they shouldn't annihilate with Antimatter. But then Protons should annihilate with Antimatter, but now they just pass through.

    Edited 2 times by SalaHyena. Last: 29th May 2014
  • jacob1
    30th May 2014 Developer 0 Permalink
    @POWDER_AU_ (View Post)
    if you make the PSTN longer than two, you can have something that extends it one pixel at a time on one end, and something that makes it retract really fast / instantly on the other.

    @mecha-man (View Post)
    maybe

    @SalaHyena (View Post)
    Maybe the effect with ELEC is stronger than the one with heat? I couldn't exactly figure out what you meant though. The AMTR thing probably wouldn't cause many problems for people if it was fixed, since it's almost never used.
  • h4zardz1
    30th May 2014 Member 0 Permalink
    what is the red deuterium fix?
  • SalaHyena
    2nd Jun 2014 Member 0 Permalink

    @jacob1 (View Post)

    I meant that if you have a Newtonian Gravity well, put a good mediumsized ball of DEUT on it, then scatter some NBLE on the surface. Then release a fair amount of ELEC as a constant stream. Now you should see ELEC hitting the NBLE thats turning into PLSM, and the PLSM is heating the DEUT, causing it to expand. The PLSM will expose a part of the DEUT ball because its expanding and the way PLSM generates air pressure. Now that ELEC is hitting DEUT, it'll try to "cool" it. But now that PLSM is heating it up, it doesn't shrink or expand, the "life" value (which is believe is used to track the density of DEUT) just increases, and if you now put TEMP to 22C (or whatever TEMP the DEUT originally was) you'll see that there is way more DEUT now than there was in the beginning. 
    Yes, it is quite hard to explain.

    Also, as a soon-to-be university student pretty well versed in physics, I would also like to propose the following formula for the antimatter annihilation: (heat/velocity)Energy of AMTR + Energy of particle X = Energy of 2 photons it releases. That way it'd be more realistic, but I do understand if that'd lag TPT too much.

  • jacob1
    9th Jun 2014 Developer 0 Permalink
    Attention mac users: can you run this? https://dl.dropboxusercontent.com/u/43784416/PowderToy/releases/Powder%20-%2089.2%2B.app.zip
    Specifically, only if https://powdertoy.co.uk/Download/Builds/Build-283/powder-mac32.zip.old doesn't work for you, if you are on OS X Mavericks then it will of course already run.

    @h4zardz1 (View Post)
    DEUT at strange / negative life has weird colors, it fixes that.

    @SalaHyena (View Post)
    I tried what you said (back when you posted it), and still was sort of confused, lets just assume there is no bug and it's just how the code works :P. As for the AMTR thing, TPT is mostly a game and doesn't often implement exact formulas like that, i'm not sure how we would calculate "energy"
  • h4zardz1
    9th Jun 2014 Member 0 Permalink
    @jacob1 (View Post)
    (TEMP of AMTR+TEMP of the another particle)divided by 1000 per photon.
    Edited once by h4zardz1. Last: 9th Jun 2014
  • Protcom
    9th Jun 2014 Member 0 Permalink

    Should E-hole wall absorb Protons ? because it doesn't absorb it but it absobs other energy particles.

Locked by jacob1: Old / not enough space in first post