Official Game Feedback

  • jacob1
    20th Dec 2022 Developer 0 Permalink
    @KSP2 (View Post)
    Room names are private, with no public directory of room names right now.

    To own a room, check the /register command
    There are other commands you can use while owner of a room. /register makes your ownership permanent.
  • KSP2
    21st Dec 2022 Member 0 Permalink

    Ok, thanks, will you add public rooms?

  • LogikMacherDE
    28th Dec 2022 Member 0 Permalink

    why do i need a beta client to publish saves they are never working on my pc due of my pre installed windows 10 os

    and im 12 years how do i even use then? where can i find a working one? plese fix this beta client stuff

     

    on my rating TPT is a 87/100 also can you add a thing so you can vote a 2nd time cause i misclicked 

     

    make a element that stores 250bits per pixel how? make higher ctypes or life also add more gates to filt i need then for a project or it wont work

     

     

  • Jakav
    28th Dec 2022 Member 0 Permalink

    Well first, you don't need the beta to publish saves. Just use version 96.2 for now. Being able to undo votes is added in the beta though, so you can undo misclicks if use use it. I doubt an element that can store 250 bits in a pixel will be added, I recommend working around this.

  • jacob1
    28th Dec 2022 Developer 1 Permalink
    A New Beta has been released, 97.0b (build 351). We intend to make a full release soon, but for now want as much feedback as possible to fix any potential issues or bugs.

    To download the beta, use the below link. You can also go to Settings and check "Enroll in beta updates". But be aware that you will not be able to publish saves from the beta. Also, no beta exists for Android, it is PC-only. But, Android will update at the same time as the full 97.0 release.

    97.0 (Build 351) 2022-12-27
    • Add custom gravity mode
    • Add temperature scales option, controls whether Celsuis, Kelvin, or Fahrenheit is default in the HUD, PROP tool, and console
    • Add ability to switch or remove accidentally placed votes
    • Performance improvements in simulation code (up to 8% fps boost)
    • Added chemically strengthening GLAS (expose GLAS to molten SALT)
    • Add inverted element filtering to CONV with tmp2 set to 1
    • New WTRV + BCOL -> OIL reaction in presence of PTNM
    • Make PHOT change its wavelength upon colliding with charged LITH
    • Enable By date button when viewing Favorites
    • New icon (replica of the old icon) that now unified across all desktop platforms
    • Add PowderCoin icon to font
    • Add Mac M1 builds, which are currently hidden as they aren't properly signed by Apple
    • Convert float pavg[2] to int tmp3, tmp4
    • Save higher halves of tmp3 and tmp4 if needed (fixes saving photons in PIPE)
    • Alias dcolor, pavg0, pavg1 to dcolour, tmp3, tmp4
    • Make QRTZ slightly change color while growing
    • Make CRMC immune to ACID
    • Let NEUT pass through BGLA
    • Make stickman movement strength independent of gravity
    • Remove "Rendering Thumbnails" phase of local save browser, it now handles large amounts of saves better
    • Element scroll bars no longer show in menus that don't scroll
    • Add discord link to intro text
    • Update TPT's user agent and intro text with new IDENT portion that better identifies platform and architecture
    • Add underline escape sequence to text renderer (\bU)
    • Use PNG avatars and thumbnails
    • Crop stamp thumbnails that don't fit even when resized
    • Use date in screenshot filenames to ensure each screenshot's filename is unique
    • Fix PHOT reflecting off thin walls of particles incorrectly
    • Fix TRON being unable to pathfind to the top and left edges of the screen
    • Fix SOAP not floating properly on OIL in radial gravity mode
    • Fix WARP being biased towards moving to the right
    • Fix find mode not highlighting WARP particles
    • Fix LITH conducting through INSL
    • Remove inaccuracy in OIL's description
    • Fix glitchy behavior when flood filling solid particles around detect wall
    • Fix pipe mirroring
    • Fix custom elements disappearing after rotating a stamp
    • Fix loading of "version 1" PSv saves
    • Fix ambient air temperature being loaded from saves as int, not float
    • Fix near-RTEMP temperatures being loaded incorrectly in some cases
    • Fix the zoom window producing out of bounds coordinates
    • Fix local browser offering to open broken saves
    • Fix empty string being discarded at beginning of lua log/return lists
    • Fix handling of malformed scale: and proxy: arguments
    • Fix TPT Window breaking sometimes when toggling "resizable window" while in fullscreen
    • Fix occasional crash when flood filling with particle limit filled
    • Fix crash when trying to render an empty stamp
    • Fix potential crash when adding a custom GOL type
    • Fix extremely rare crash when using water equalization with loop edge mode and other high velocity liquids nearby
    • Fix a very elusive PHOT reflection crash
    • Fix exception when passing nil to some functions in interface api
    • Add bz2 (bzip2) api
    • Expose SDL keycodes and scancodes to Lua
    • Expose SDL button codes to Lua
    • Add evt.beforesim and evt.aftersim for running code only when simulation advances
    • Add sim.updateUpTo and sim.lastUpdatedID, for handling partial sim updates in Lua
    • Add sim.historyRestore and sim.historyForward
    • Add sim.MAX_PRESSURE and sim.MIN_PRESSURE constants
    • Add sim.partExists and elem.exists
    • Add real v parameter to sim.partCreate
    • Add clip rect feature to Graphics and gfx.setClipRect
    • Add http.getAuthToken
    • Add verb parameter to http.get/post
    • Return HTTP response headers to Lua
    • Deprecate tpt.element_func / tpt.graphics_func and replace with compatibility script
    • Fix PIPE graphics hack giving Lua graphics functions bad particle IDs
    • Fix null byte handling in Lua API - Allows passing in null bytes, which allows 0s to be used with \x0F color codes
    • Fix Lua state not being cleaned up on exit
    Edited 2 times by jacob1. Last: 28th Dec 2022
  • LogikMacherDE
    28th Dec 2022 Member 0 Permalink

    why cant i open the powder toy beta due "Protected by a virus" do f wanna have fun with my computer? i cant open it no mater what i do 

  • IEATDIRT
    28th Dec 2022 Member 0 Permalink
    @BlueLobsterTPT (View Post)
    do you have any fancy antivirus software or just windows defender?
  • jacob1
    28th Dec 2022 Developer 0 Permalink
    @BlueLobsterTPT (View Post)
    TPT isn't a virus, but all new versions always appear to be flagged as one. I wrote about it here.

    You can tell Windows Defender to ignore it and open it anyway. Any "virus" with a name ending in "!ml" is a false positive, based on the fact that this .exe hasn't been seen in the wild before. It goes away after a week or two.
  • Dramly_the_creater
    28th Dec 2022 Member 0 Permalink

    I encountered this one glitch that happend when i was messing around with a GoL Element I made (B5/S168/12) while making protons fly all around the screen. A few minutes later The GoL Element that I made started to turn into the most Glitched/Broken GoL element I ever seen (B12345678/S012345678). I don't know if this is normal or if it's a bug that happens when you mess with GoL elements in the game so if it is a bug then please fix it...

    Edited once by Dramly_the_creater. Last: 28th Dec 2022
  • UziDoorman5040
    30th Dec 2022 Member 0 Permalink