@TheWiseEyes Dude, I said I get errors with it - errors which can't be fixed by anyone on #powder, that I know of. I knew as soon as I saw you'd posted, from the recent topics, that it would be something stupid and/or criticizing.
@surfcash Like you open any other mod/like you open normal PT. You extract it from the .zip (right click > extract all) then double click the game once it's done.
When v55 gets a release I will be updating. Updates should include: Catalytic Converter, working SMKE (*I hope*), more realistic O2 and any good suggestions you guys can come up with until v55.
@cctvdude99(View Post) Thanks for implementing the realistic O2 burning. Here is another suggestion it is another old topic but again it is still a good idea for today's powder toy. Here is the thread https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=4805 basically the idea is to have a slider (probably above the element boxes on the right side) which will decrease/increase the glow of elements on fancy and fire display. If you have a lot of lave, fire, neutrons or anything else that glows in an area and you go to nothing display then click back to fancy display you can see the glow appearing and for a split second it looks nice but then the glow blurs any detail out. Please could you see if you could implement this.
@abaabaabaaba4 Sounds like something for Vanquish349's UI mod. Ask him, he'll probably make it. I'd have no idea on how to do that kinda thing, especially with a slider. Sorry, but I'm just not good enough at modding yet.
@me4502 Then how do I link it? I'm sure I linked it all in right. There isn't much documentation on the wiki, but Simon and ief told me to do stuff, when I did it I got those errors. I then got no further help on fixing them.