@funky3000 1. Go play the game (learn hotkeys, elements, etc.) 2. When you've done that, think about what you have just posted (FREE is normal, LINE is SHIFT, BOX is CTRL, fill is CTRL+SHIFT [in the rare case you are eating and can't press the hotkeys, I'm sure it can wait 30 seconds [you'll just have to finish that big juicy bagel before you carry on playing PT]]). 3. ??? 4. PROFIT!
@trystanr(View Post) In real life, electrons pretty much love solutions because of how much stuff there is to travel through. Any living thing is a solution of sorts, so the electricity goes through them and is therefore shocked.
@funky3000(View Post) You can download the source, go into powder.h, at the end of stickman's line add in PROP_CONDUCTS in it's proper place, and see what happens yourself if you want it. Edit: Wait, I forgot, Stickman is mostly graphics with one real particle in it's head. It wouldn't work that way without completely rewriting stickman code.
@cctvdude99(View Post) I already stated that I knew there were hotkeys (There's Ctrl, shift, ctrl+shift, W for gravity, D or extra information, such as what kind of lava, the mouse's x and y coordinates, F for frame, Space for pause, Z for zoom, Ctrl+C for copy and V for paste, C for scrolling through the viewing modes, 1-0 for viewing modes, insert for replace mode, and probably many more) but the ability to have things that don't need hotkeys, which we are probably running out of, we can add so much more.
If you scroll through pens you can find lock and shot. Then you can see what I mean by the two and mess with them. I think those 2 would be good in Powder toy. And since regular wind (not solid wind), heat, cool, air, and vac aren't really elements but more as ways the mouse interacts with the elements, they would be moved from special to mouse. Special is starting to get fairly large.
@trystanr(View Post) do you know almost every living thing conducts electricity through the water inside their bodies? all of us here are living ocnductors <_<<br /> @funky3000(View Post) My second suggestion is that stickmen should conduct electricity, like the human body. It stands on two bits of unconnected metal, it stands on both of them, one metal bit gets sparked, and the stickman is shocked, more than likely injured or killed, and continues onto the next one.
@EqualsThree(View Post) Problem: as stated by Neospecter, stickmen are 99% graphics, with only one actual particle; try moving your mouse over one; it's hard to get it to say STKM at the top of the screen.