@jacksonmj(View Post) Is that compiled with c++? Just wondering. It looks like it was. (not that that makes any difference at all, it doesn't)
I'd also like to say that saves made with his version (and my mod) will have walls in the thumbnails. So use one of those if you want them in your save preview. They won't show the longer signs though.
@Catelite(View Post) There is a bad thing about backwards compatibility, it's what I like to call "innovation < compatibility". Garry's Mod, for example, is in the process of releasing version 13, which by Garry himself will break a lot of things. That way he can work freely and not push "safe" updates every now and then. I agree that it's important, but compatibility should not be top priority. that's a lot of -ity words there
@Catelite(View Post) There are very few differences, but here is what jacksonmj's version changed:
Fix wall loading from tpt++ saves * don't run clean_text on signs completely (but still limits length to 255) {t:15100|text} to open a forum thread Make sign editor textbox bigger
Fix extra BUBW sometimes being produced when CO2 dissolves Fix DTEC not detecting photons don't let TNT flood fill explode when under other particles (prevents lag) * fix Newtonian gravity disappearing when reloading a save (with GRAVFFT enabled) Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better Decrease SPNG absorption chance, to make release of water from saturated SPNG look a bit less strange
speed testing stuff (using benchmark argument when starting, and another for the file to test?) compatibility with g++, some other changes to allow this
backwards compatibility isn't really something Simon needs to do, but for people that don't like tpt++, something like this needs to be done. (I think me and jacksonmj both still use our tpt++ compatible tpt versions). All we are doing is porting any new tpt++ changes back.
I think tpt++ is almost fine, but it has some major glitches until the next version (tons of peoples stamps were deleted, and there are some crashes too), where many of the major ones will be fixed but not all. It's just missing tons of stuff that my mod has, my mod has many really cool and useful features that tpt++ doesn't. Me and a few other people use my mod for that reason. Other people don't like it because of the deco editor, it's harder to use (but easier than older tpt++ versions). It also looks different, the save browser just feels different, along with the whole thing. I think most changes about the looks are for the better, except for a few things, but maybe other people don't like it more.