Moving Solid (An idea for the solution)

  • yocheese
    3rd Mar 2014 Member 0 Permalink

    I think you guys know OEcake, right?

    OEcake is kind of like TPT, but with movable solids.

    If we take the movable solids code from OEcake and put it on TPT... I know that is not simple but please just try it... It may work!!!

  • boxmein
    3rd Mar 2014 Former Staff 1 Permalink
    @yocheese (View Post)
    OE-Cake isn't open source. We don't really know how to take the code, nor how to apply it. We can't really just disassemble the executable and try to figure out what C code generates similar results to the moving-solid code generated. You do have a point though - they have a great moving solid implementation. Stuff like mochi as well, which is kinda solid but kinda not as well. And mixing mode, oh god mixing mode.
    Edited once by boxmein. Last: 3rd Mar 2014
  • zBuilder
    3rd Mar 2014 Member 0 Permalink

    boxmein:

    @yocheese (View Post)
    OE-Cake isn't open source. We don't really know how to take the code, nor how to apply it. We can't really just disassemble the executable and try to figure out what C code generates similar results to the moving-solid code generated. You do have a point though - they have a great moving solid implementation. Stuff like mochi as well, which is kinda solid but kinda not as well. And mixing mode, oh god mixing mode.

     

    true. but at least,if anything, it proves that it's not impossible as many have tried to state. how much effort is needed to add the code might be a bit of a roadblock though, since it would need to be optimized and such and I don't think any of the major developers are willing(based on replies I've seen in the past whenever the topic was brought up)

  • boxmein
    3rd Mar 2014 Former Staff 0 Permalink
    @zBuilder (View Post)
    It completely is feasible, however see the scale of oe-cake particles, and what happens if you have a lot of them on stage, and what happens if you'd have 1x1 oe-cake particles on screen :D
  • jacksonmj
    3rd Mar 2014 Developer 4 Permalink

    We cannot "take the movable solids code from OEcake", because as @boxmein said, the source code is not available for OE Cake. I am unable to even attempt to integrate code that I do not have.

     

    Also, http://tpt.io/.58803 :

    You can't just magically stuff programs together like that. It's like trying to merge a cow with an elephant, you don't get one bigger, more effective creature. You get an explosion of gore and messyness. D:

     

    Trying to integrate rigid body physics from a different program wouldn't really be much easier than writing it from scratch.

    Edited 4 times by jacksonmj. Last: 3rd Mar 2014
  • Schicko
    3rd Mar 2014 Member 0 Permalink

    I think @jacob1 already has s moving solids element (similar to the powder game moving solid) in his mod.

  • boxmein
    3rd Mar 2014 Former Staff 0 Permalink
    @jacksonmj (View Post)
    Well, technically one could run two or more update functions in order to make an element that reaction-wise kind of performs like an addition of the two...
  • Cacophony
    3rd Mar 2014 Member 1 Permalink

    Like they said,we can't do that.

     

    However,Skylark has done moving solids before,but they were EXTREMELY BUGGY (or accelerated as he calls it) as there were freezes and blue screens of death often.In addition,the chief dev has been inactive for once more.

  • MiningMarsh
    3rd Mar 2014 Member 0 Permalink

    @Cacophony (View Post)

    The implementation I tried was buggy, but not at all crashy.

  • NF
    3rd Mar 2014 Member 0 Permalink

    @jacksonmj (View Post)

     Couldn't TPT get in trouble, for taking another games code source??? and elements without asking the owner of OE-CAKE. -.-