jacob1
jacob1
190 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • PortalPlayer
    PortalPlayer
    8th Mar 2015
    jacob1: I'm intrigued to know the use of bitshifts in TPT. As far as I can tell it's more efficient than multiplying/dividing by a power of two.
  • Security-Drone
    Security-Drone
    8th Mar 2015
    God t's late, Good night!
  • Atomic10
    Atomic10
    7th Mar 2015
    jacob1: Lol, okay.
  • jacob1
    jacob1
    7th Mar 2015
    Atomic10: ... why are you downloading that even. That's 4.5 years old and was the thing that came *before* my mod. If you really want to see it I have all the old versions on my computer and the most recent one is posted on the last page of that thread. It doesn't work though, at all. tpt++ broke it.
  • Atomic10
    Atomic10
    7th Mar 2015
    jacob1: Okay, thanks. Also, the link is https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=10761 And then press the Download button at the bottom of your thread.
  • jacob1
    jacob1
    7th Mar 2015
    PortalPlayer: yep, pointers like that are an awesome way to support multiple return values, and used all the time in TPT. Atomic10: uh, can you give a link to the exact post you are talking about? I can't remember my mod ever doing anything special with EQVE at any point. Also for your lua problem, there is no nice way. I recommend checking if .tmp2 is 0, if so, set it to 1 and initialize the other values however you want.
  • Atomic10
    Atomic10
    7th Mar 2015
    Also, in Lua, how do I make an element do a function when it's spawned? Because so far, I've used an extremely idiodic way, which is: I make the element check if it is touching anything (like NONE or itself) and then it does the function. And that created a LOT of lag! Please help...
  • Atomic10
    Atomic10
    7th Mar 2015
    jacob1: I've been wanting to know this for a while now, and I've got to ask you... When I go to your mod's thread page, it explains a thingy that makes EQVE DO something. I went to the Lua section of powdertoy.co.uk, and went to your Favorites Menu post, and THEN tried to download the autorun.txt that made EQVE do that, and when I tried to download it, it said "Doesn't Exist" Also, it says it's 4 years old...
  • Security-Drone
    Security-Drone
    7th Mar 2015
    What did I do? I didn't do anything! Oh wait... The banned man.
  • PortalPlayer
    PortalPlayer
    7th Mar 2015
    I don't use bitshifts... though when I did my clock I found a reason to use POINTERS! Yay! I have this library installed called "time" with several date/time functions. I needed to separate the first and last digits of the minutes, hours, month, etc. to print them individually. So I pass my function two arguments, &frstDgt and &scndDgt, and I can use its two "return" values! Every other time I've used pointers it's been an example in a book.