jacob1
jacob1
191 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • gatedestroyer
    gatedestroyer
    16th August
    jacob1: id 3412138 Why in this save WATR is teleported but not STKM? And what should I do to fix it?
  • jacob1
    jacob1
    16th August
    gatedestroyer: the channels are at exact 100C increments. So at 1000C, 1100C, 1200C is the barrier between channels. You should avoid these values.
  • gatedestroyer
    gatedestroyer
    16th August
    If I had a good idea for a new element. Could one of you create it for me. I am not a programmer, so I can't supply any code. I don't have any idea at the moment. I am just asking.
  • gatedestroyer
    gatedestroyer
    16th August
    jacob1: Going back to that Paper element, What did it do?
  • gatedestroyer
    gatedestroyer
    16th August
    jacob1: So is it that there needs to be a gap of 100C between whatever value I pick. Or are there predetermined channels that can only be used? If so, is there a list of them somewhere?
  • jacob1
    jacob1
    16th August
    gatedestroyer: There are known issues with portal and wifi linking when around 100 temperature intervals. For that reason, I really suggest using a temp like 1950C instead. Temperature saving isn't precise and it can shift a little while saving / loading.
  • gatedestroyer
    gatedestroyer
    15th August
    jacob1: I checked on my laptop, and it works fine. However, when I was in the process of making another level that features portals, I run to some sort of connection issues. where no matter what I do, the 1999.85 portal in will not connect to 1999.85 portal out. It's weird because on a blank save, it works, but on a almost full one it doesn't. I tried to use stamps to import in the working portals but it doesn't work. oh well, I will think of something.
  • jacob1
    jacob1
    13th August
    gatedestroyer: TPT Developers ultimately decide it. Only one of us (savask) has real interest in making his own elements from scratch. For any code that gets submitted with new elements, we all look at it. For example, the last element submitted was paper, which we almost added to 100.0, but then we dropped plans to merge it because it had a pretty major bug and the author went inactive and wasn't able to fix it.
  • jacob1
    jacob1
    13th August
    gatedestroyer: oh thanks. I fixed the stasis wall thing for the next version. Which might not be for a very long time but we'll see. gatedestroyer: Is that bug you're talking about on Android? We're hoping to replace the Android port with the vanilla version of the game, which should fix all the weird bugs. It probably got out of sync and thoght a SPWN was in the sim when it wasn't, although I haven't seen a bug like that in forever. But the Android port is buggier and not tested as well.
  • gatedestroyer
    gatedestroyer
    13th August
    Question unrelated to glitches: Who decides what elements will be added? Is there a list of candidates? Do moderators vote on them? Who decides what TPT should be about?