jacob1
jacob1
188 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • jacob1
    jacob1
    7th September
    There is also a tpt.all script on script manager that can do it simpler, but I don't know the syntax (although it's pretty simple)
  • jacob1
    jacob1
    7th September
    You have to use Lua for that. Something like for i in sim.parts() do if tpt.parts[i].type == elem.DEFAULT_PT_PIPE and tpt.parts[i].ctype == elem.DEFAULT_PT_WATR then tpt.parts[i].ctype = 0 end end
  • 0x7
    0x7
    7th September
    jacob1: how do I clear all water in pipe?
  • jacob1
    jacob1
    5th September
    0000000: Yeah because TPT sees that as PIPE, not as WATR. The water doesn't actually exist, there's just some data inside the PIPE saying that it should eventually be water, but it isn't.
  • 0x7
    0x7
    5th September
    jacob1: when I do "!set type watr none" in console why does it not delete the watr in pipes
  • powderboi201
    powderboi201
    1st September
    firwork tmp 1 life 1 instanley goes O7F mode (O7F does not want to exist)
  • jacob1
    jacob1
    31st August
    It might be that the scripts hit the particle cap (235008) and don't check for that. When spawning in a new particle, you HAVE to check if it was actually actually spawned before you do things like set the velocity. If not it will throw errors.
  • jacob1
    jacob1
    31st August
    Lots of Lua mods just aren't coded very well. The only thing you can do is ask the mod creators to fix them. I've never seen a mod creator actually fix bugs in their scripts, outside of a few times ...
  • Beryllium
    Beryllium
    29th August
    for some reason alot of mods that add more radioactive material cause alot of error massages to pop up, specifically when the radioactive materials try to produce energy particles, i know you didn't make the mods but do you at least have any idea what's happening?
  • 0x7
    0x7
    28th August
    jacob1: Nevermind