jacob1
jacob1
188 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • CATSSMAC
    CATSSMAC
    10th May
    well then I guess it's time to learn C++, Beg somebody random for a server, and make a spam server
  • jacob1
    jacob1
    9th May
    maybe you could find a less spammy alternative. Social saves as a concept is interesting ... like this save, this is just a public comment space, the contents of the save don't even matter.
  • jacob1
    jacob1
    9th May
    CATSSMAC: yeah, spam isn't allowed lol. Part of why you were banned earlier in the first place. I thought BlazingRuby had a spam save but it looks like someone deleted it. I think it's been enough time, that I hope all of you have gotten that spam out of your system :P. I don't want spam saves to be a permanent fixture.
  • CATSSMAC
    CATSSMAC
    9th May
    *bot (cts)
  • CATSSMAC
    CATSSMAC
    9th May
    umm your bo (jacobot) Disabled one of my saves for spam... the problem is... It was a spam save where spam was allowed, and it must've confuesed it for a real spam save, save id is 3234511
  • powderboi201
    powderboi201
    4th May
    umm i made a bomb in iron in wall it go through it its uses fray dray cray dest gbmb pscn and alot of things it go through wall what
  • jacob1
    jacob1
    30th April
    powderboi201: every time you open your own save, it counts as a view
  • powderboi201
    powderboi201
    30th April
    i got 11 views on a prvate save what
  • powderboi201
    powderboi201
    25th April
    thanks for letting me know ;)
  • jacob1
    jacob1
    24th April
    Most limits in TPT are applied at a certain place. Temporarily going above the limits is possible, somewhat "intended" even. It gets reset the next frame anyway.