jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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Hi. It's been a really long time...
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tomjacob1
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A lot of people probably think the script manager only allows you to download scripts from the script server, but that's not true. It was a script manager long before the script server existed.
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Tron205: Maybe someday i'll improve it. The lua console in my mod is far superior, maybe check that one out. Also, have you tried using the script manager yet? Link: http://tpt.io/.275473 The script manager can manage all of your scripts for you, so that you never have to dofile() again. Just put scripts in the scripts/ folder and it will find them and let you load them in game
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@catmaster oh also, is there any conductor next to the DTEC for the DTEC to spark?
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@catmaster did you set the DTEC's ctype to PHOT? Is the PHOT farther away from the DTEC in pixels than the DTEC's tmp2?
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idk... for me dtec not detect phot
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Jacob. Can you make lua consoole in tpt less buggy? And make a proper script editor for it, because im tired of doing dofile() all the time.
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I would use sim.partProperty(i, "type") to get the type of a particle by ID
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It is strongly recommended to not use tpt.parts for anything besides quick lua commands. Definitely don't use it in the update function of an element. It's far slower than sim.partProperty or tpt.get_property. It's just left in because it's very easy to use