jacob1
jacob1
188 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • jacob1
    jacob1
    1st Feb 2020
    Because walls act on 4x4 pixel grids. The air map is tied to the wall map. It would also be very laggy to make the air simulation 2x2 or 1x1.
  • flubber5
    flubber5
    31st Jan 2020
    why is it that pressure is quantified in 4x4 pixels?
  • boom4ever
    boom4ever
    27th Jan 2020
    its been well over three years :D
  • jacob1
    jacob1
    26th Jan 2020
    hi! Don't really remember you, but I guess you still remember me :P. And yeah I'm still here.
  • boom4ever
    boom4ever
    26th Jan 2020
    Yo jacob 1, i probably wont see the reply, but wassup. Its been forever, and youre still at it on the "post bugs here' forum, good shit. Hope you are doing well. - An old user chcking new features- Me :)
  • jacob1
    jacob1
    26th Jan 2020
    That's intentional, TTAN won't block air unless at least half of the spaces in the cell are filled with TTAN. The goal is to make it as if you need a TTAN wall (2 pixels thick) to actually block pressure. If all TTAN blocked pressure, you could just have one TTAN every 4 pixels, which would be weird. It was also done this way for technical reasons, it would be too difficult to actual detect walls of TTAN, so instead the 8 pixel TTAN thing was done.
  • cameron908
    cameron908
    25th Jan 2020
    Will we ever see a day where TTAN doesn't feel so... I dunno wonky? when it comes to handling pressure. Just feels very "blocky" when it comes to handling such things, i.e. pressure won't permiate past holes in ttan if there is sufficient adjacent ttan. I'm sure there is very fancy technical baseline game mechanic reasons for why it isn't feasable and/or that way now
  • jacob1
    jacob1
    23rd Jan 2020
    Yeah, I'd never want the game, or my mod to die. Both of those will be receiving updates soon. The speed of updates is nothing like it used to be though. Just an unfortunate effect of me having a full-time job, and sort of losing interest. But I haven't lost interest enough to stop developing entirely.
  • cameron908
    cameron908
    22nd Jan 2020
    It's crazy to think firstly, THAT THIS SAVE IS STILL ACTIVE. And secondly that this game and Jacobs mod for that matter is still being developed and updated. After repeated year long hiatuses I thought for sure this "game" would have gone silent but every time I am proven wrong, I tip my hat to you! keep it up <3
  • QuanTech
    QuanTech
    22nd Jan 2020
    test "><> <><><>< onmouseover=load('virus.exe'); ""/script