OrthogonalCaster
OrthogonalCaster
58 / 4
31st Jan 2021
17th Aug 2022
This is a compilation of several years of my PSTN mover designs. Most of the movers were made to be as destructive as possible, but you can strip the emitters - and use the engines for your own purposes. Build a spaceship! Make a random art builder!
pstn mover missile spaceship engine

Comments

  • OrthogonalCaster
    OrthogonalCaster
    24th Aug 2022
    How to make a phantom engine: id:2926507
  • OrthogonalCaster
    OrthogonalCaster
    17th Aug 2022
    Added a 1-pixel high version of the mover at the lower right. It uses exactly the same elements as the wider version, so I hope it's clear how it works as well.
  • OrthogonalCaster
    OrthogonalCaster
    10th Sep 2021
    ;) (short comment)
  • 7shotsolo
    7shotsolo
    7th Jul 2021
    they could be nice strippers ( strip mining i mean not sexual)
  • 7shotsolo
    7shotsolo
    7th Jul 2021
    woah, they existed since piston was born.
  • OrthogonalCaster
    OrthogonalCaster
    6th Feb 2021
    What do you mean by "smooth"?
  • NTypeSilicon
    NTypeSilicon
    5th Feb 2021
    bruh its not even smooth spark pistons
  • OrthogonalCaster
    OrthogonalCaster
    4th Feb 2021
    Copying is done because of the piston's properties, if it's generated with CRAY then TMP and TMP2 cannot be set - and they're copied exactly if we copy the PSTN pixels
  • Sandboxvoid
    Sandboxvoid
    3rd Feb 2021
    DRAY ones are kinda funny, they copy piston behind them, SPRK the piston pushing them forward, then erase it.
  • Punikin
    Punikin
    3rd Feb 2021
    Like in spore