Making a Bomb
Contents
Introduction
Every once and a while, when you go on TPT and look at FP; you see something interesting. It is a bomb. You open the save and watch it as it creates a beautiful explosion. You copy and paste it onto a city save and watch it get devastated. Now you may be thinking,"How do I create such a bomb?" Well that depends on what type of bomb you want to make. Continue reading to find out how to make them.
Parts of a Bomb
Every bomb has a number of components. Each one changes the bomb in big or small ways. Some are more important then others, where some are weakening the bomb. This section does not include the reactants.
Shell
Some reactions require an area to react. A shell is the perfect way to make a reaction area. Without the shell, the reactants will spill and not react as well or not at all! Some good materials to use are:
(Best in combustion bombs, not nuclear) (Does not work with combustion bombs) (Wonderful if you want to wait be some reactants react)
Fuse/Activation(Optional)
If you want to have a bomb that requires detonation Powered Clone with conductible materials is the way to go. For ignition use or . works in both cases.
Other helpful components
Cloning: cloning materials like and are very useful since they don't take up as much space as they produce. A must for some bombs. Deco: Makes you bomb look cool! After that its useless. Gravity: Makes your bombs more interesting and stronger in some cases. Use . The Console: Makes elements stronger and last longer.
Reactants
The biggest component of the bomb. Without it; it isn't a bomb! These element create various types of bombs.
Combustion I
These elements are relatively weak compared to other methods. It won't do much damage but it still burns things. Elements: (The worst explosive material, but it still works)
Combustion II
These elements are a little bit stronger than the previously mentioned elements, but they are still weak and won't pack a huge punch. Elements: /
Fissile
These elements react to energy particles (, , , ). They're quite powerful if activated properly and require more resilient shells to prevent fizzles.
- reacts to
- reacts to ,
- reacts to
- / 30px reacts to :
- / reacts to all energy particles
Contact
These elements instantly activate when touching most surfaces, necessitating the use of specific other elements to create and/or store these elements safely until activation. Elements: