Difference between revisions of "Elements:Walls"

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<h2> Walls </h3>
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{{Languages|Elements:Walls}}
This category contains 15 elements, 12 of which are true walls, all of which are indestructible.
 
  
<h3> wall (Conductive) </h4>
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== Walls ==
<h5> Description </h6>
+
This category contains 19 elements, 16 of which are true walls, all of which are indestructible.
Indestructible. Blocks everything. Conductive.
 
  
<h5> Blocks </h6>
+
NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.
 +
 
 +
=== [[File:Wall_Erase.png]] Erase ===
 +
'''Description:'''
 +
"Erases walls."
 +
 
 +
=== [[File:Conductor_Wall.png]] Conductive Wall ===
 +
'''Description:'''
 +
"Blocks everything. Conductive."
 +
 
 +
'''Blocks:'''
 
Everything
 
Everything
  
<h5> Allows </h6>
+
'''Allows:'''
 
Nothing
 
Nothing
  
<h5> Special </h6>
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'''Special:'''
Conducts SPRK. Transparent to ARAY.
+
Conducts SPRK.
 
 
  
<h3> E-wall </h4>
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=== [[File:E-Wall.png]] E-Wall  ===
<h5> Description </h6>
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'''Description:'''
Becomes transparent when electricity is connected.
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"E-Wall. Becomes transparent when electricity is connected."
  
<h5> Blocks </h6>
+
'''Blocks:'''
See special
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Everything, unless powered
  
<h5> Allows </h6>
+
'''Allows:'''
See special
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Nothing, unless powered
  
<h5> Special </h6>
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'''Special:'''
Acts like WALL (Nonconductive) without electric, acts like Conductor when with electric.
+
Acts like Conductor when electrified, otherwise acts like WALL.
  
 +
=== [[File:Detector.png]] Detector  ===
 +
'''Description:'''
 +
"Detector. Generates electricity when a particle is inside."
  
<h3> Detector </h4>
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'''Blocks:'''
<h5> Description </h6>
 
Generates electricity when a particle is inside.
 
<h5> Blocks </h6>
 
 
Nothing
 
Nothing
  
<h5> Allows </h6>
+
'''Allows:'''
All
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Everything
  
<h5> Special </h6>
+
'''Special:'''
Will pass SPRK on to anything conductive while a particle is in its area.
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Will pass SPRK on to anything conductive while a particle is in its area. Gives out an orange glow when activated.
  
 +
=== [[File:Streamline.png]] Streamline  ===
 +
'''Description:'''
 +
"Streamline. Set start point of a streamline."
  
<h3> Streamline </h4>
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'''Blocks:'''
<h5> Description </h6>
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Nothing
Set start point of a steamline.
 
<h5> Blocks </h6>
 
N/A
 
  
<h5> Allows </h6>
+
'''Allows:'''
N/A
+
Everything
  
<h5> Special </h6>
+
'''Special:'''
Shows you how pressure is moving around the simulation.
+
Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.
  
 +
=== [[File:Fan.png]] Fan  ===
 +
'''Description:'''
 +
"Fan. Accelerates Air. Use the line tool to set direction and strength."
  
<h3> Sign </h4>
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'''Blocks:'''
<h5> Description </h6>
+
Nothing
Click on a sign to edit or delete it, or click anywhere else to place a new one.
 
  
<h5> Blocks </h6>
+
'''Allows:'''
N/A
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Everything
  
<h5> Allows </h6>
+
'''Special:'''
N/A
+
Creates pressure and airflow. To use, place the Fan where needed. With the Fan wall selected, hold shift, click on the wall and drag in the direction you want air to flow.
  
<h5> Special </h6>
+
Fan gives stickmen the ability to shoot out air, just like they would an element. Their heads will turn light blue and produce pressure upon pressing the down arrow or s. They will still get overridden by any other element.
Allows you to places signs around your simulation for whatever purpose you need them for.
 
  
For linking to other saves, type {c:(other save id)|(text)} to link. I.E. {c:184767|Click here!}
+
=== [[File:Liquid_Conductor_Wall.png]] Liquid Wall  ===
 +
'''Description:'''
 +
"Blocks most particles but lets liquids through. Conductive."
  
Typing {t} or {p} or {GoL} or {type} or {life} or {ctype}into the sign will show the current temperature or pressure or genoratin or life or type or ctype where the sign was placed.
+
'''Blocks:'''
 +
Gases, Powders, Solids and Energy
  
<h3> Fan </h4>
+
'''Allows:'''
<h5> Description </h6>
+
Liquids and Pressure
Accelerates Air. Use the line tool to set direction and strength.
 
  
<h5> Allows </h6>
+
'''Special:'''
All
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Conducts SPRK to anything conductive.
  
<h5> Blocks </h6>
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=== [[File:Absorb_Wall.png]] Absorb Wall  ===
Nothing
+
'''Description:'''
 +
"Absorbs particles but lets air currents through."
  
<h5> Special </h6>
+
'''Blocks:'''
Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.
+
Nothing, it absorbs them instead
  
 +
'''Allows:'''
 +
Pressure
  
<h3> Liquid Permeable </h4>
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'''Special:'''
<h5> Description </h6>
+
Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.
Blocks most particles but lets liquids through. Conductive.
 
  
<h5> Allows </h6>
+
=== [[File:Wall.png]] Wall ===
Liquid Elements, Pressure
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'''Description:'''
 +
"Basic wall, blocks everything."
  
<h5> Blocks </h6>
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'''Blocks:'''
Gases, Powders and Solids
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Everything
  
<h5> Special </h6>
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'''Allows:'''
Only allows liquids to pass through it, Also conducts SPRK to anything conductive
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Nothing
  
 +
'''Special'''
 +
N/A
  
<h3> Absorbing wall </h4>
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=== [[File:Air_Wall.png]] Air-Only Wall  ===
<h5> Description </h6>
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'''Description:'''
Absorbs particles but lets air currents through.
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"Allows air, but blocks all particles."
  
<h5> Blocks </h6>
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'''Blocks:'''
Nothing
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Gases, Liquids, Powders, Solids and Energy
  
<h5> Allows </h6>
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'''Allows:'''
 
Pressure
 
Pressure
  
<h5> Special </h6>
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'''Special:'''
Absorbs all particles that enter its space.
+
N/A
  
 +
=== [[File:Solid-Only_Wall.png]] Powder Wall  ===
 +
'''Description:'''
 +
"Allows powders, blocks all other particles."
  
<h3> Eraser </h4>
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'''Blocks:'''
<h5> Description </h6>
+
Gases, Liquids, Solids and Energy
Erases Walls
 
  
<h5> Allows </h6>
+
'''Allows:'''
N/A
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Powders and Pressure
  
<h5> Blocks </h6>
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'''Special'''
 
N/A
 
N/A
  
<h5> Special </h6>
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=== [[File:Allow_Conductor_Wall.png]] Conductor  ===
N/A
+
'''Description:'''
 +
"Allows all particles to pass through and conducts electricity."
  
 +
'''Blocks:'''
 +
Nothing
  
<h3> Wall (non conductive) </h4>
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'''Allows:'''
<h5> Description </h6>
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Everything
Indestructible. Blocks everything.
 
  
<h5> Blocks </h6>
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'''Special:'''
All
+
Conducts SPRK to anything conductive.
 
 
<h5> Allows </h6>
 
BRAY
 
  
<h5> Special </h6>
+
=== [[File:E-Hole.png]] E-Hole  ===
N/A
+
'''Description:'''
 +
"E-Hole. Absorbs particles, releases them when powered."
  
 +
'''Blocks:'''
 +
Nothing, it absorbs them instead
  
<h3> Non-permeable wall </h4>
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'''Allows:'''
<h5> Description </h6>
 
Indestructible. Blocks particles, allows air.
 
 
 
<h5> Blocks </h6>
 
Gasses, Liquids, Solids and powders.
 
 
 
<h5> Allows </h6>
 
 
Pressure
 
Pressure
  
<h3> Solid-Permeable </h4>
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'''Special:'''
<h5> Description </h6>
+
Holds particles in place until electrified, releases them when electrified. Allows natural layering, resulting in powders and liquids that can "flow" through themselves. Forms [[Elements:Special#Black Hole|Black Holes]] when too many parts are in one place. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.
Blocks liquids and gases, allows solids.
 
  
<h5> Blocks </h6>
+
=== [[File:Gas_Wall.png]] Gas Wall  ===
Liquids and gases
+
'''Description:'''
 +
"Allows gases, blocks all other particles."
  
<h5> Allows </h6>
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'''Blocks:'''
Solids
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Liquids, Powders, Solids and Energy.
  
<h5> Special </h6>
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'''Allows:'''
Allows only solids.
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Gases and Pressure
  
 +
'''Special:'''
 +
This wall does allow FIRE as well.
  
<h3> Conductor </h4>
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=== [[File:Gravity_Wall.png]] Gravity Wall  ===
<h5> Description </h6>
+
'''Description:'''
Allows particles, conducts electricity
+
"Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."
  
<h5> Blocks </h6>
+
'''Blocks:'''
 
Nothing
 
Nothing
  
<h5> Allows </h6>
+
'''Allows:'''
All
+
Everything
  
<h5> Special </h6>
+
'''Special:'''
Conducts SPRK to anything conductive.
+
If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block things like pressure or elements, it just sets the gravity of all things inside the box to 0.
  
 +
When a stickman/fighter makes contact, small purple rocket boots appear (also called Jetpacks), giving them the ability to fly by ejecting hot plasma downwards. A stickman can still use other elements, but cannot move without creating plasma, making it troublesome to walk across flammable or conductive materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.
  
<h3> E-Hole </h4>
+
Controls:
<h5> Description </h6>
+
^ arrow key: up
absorbs particles, releases them when powered
+
< arrow key: left
 +
> arrow key: right
 +
<> simultaneously held down: Brake (Slowly goes down)
  
<h5> Allows </h6>
+
=== [[File:Energy_Wall.png]] Energy Wall  ===
See Special
+
'''Description:'''
 +
"Allows energy particles, blocks all other particles."
  
<h5> Blocks </h6>
+
'''Blocks:'''
See Special
+
Gases, Liquids, Powders and Solids
  
<h5> Special </h6>
+
'''Allows:'''
Holds particles in place until electrified, releases them when electrified.
+
Energy and Pressure
  
<h3> Gas permeable wall </h4>
+
'''Special:'''
<h5> Description </h6>
+
N/A
Indestructible. Blocks liquids and solids, allows gases
 
  
<h5> Blocks </h6>
+
=== [[File:Airblock_Wall.png]] Airblock Wall  ===
Liquids, Solids and Powders.
+
'''Description:'''
 +
"Allows all particles, but blocks air."
  
<h5> Allows </h6>
+
'''Blocks:'''
Gasses and Pressure
+
Pressure
  
<h5> Special </h6>
+
'''Allows:'''
Note: This wall '''does''' allow FIRE as well.
+
All particles
  
 +
'''Special:'''
 +
N/A
  
 +
=== [[File:Erase_All.png]] Erase All ===
 +
'''Description:'''
 +
"Erases walls, particles, and signs."
  
<h3> Gravity wall </h4>
+
'''Blocks:'''
<h5> Allows </h6>
+
N/A
Allows all particles
 
  
<h5> Blocks </h6>
+
'''Allows:'''
Newtonian gravity.
+
N/A
  
<h5> Special </h6>
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'''Special:'''
If you make a box using gravity wall, then Newtonian gravity has no effect inside the box.
+
N/A
  
<h5> other </h6>
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=== [[File:Stasis_Wall.png]] Stasis Wall ===
n/a
+
'''Description:''' "Freezes particles inside the wall in place until powered."
  
<h3> Energy Wall </h4>
+
Prevents movement and element update functions from running inside of the wall. If the stasis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.
<h5> Discription </h6>
 
Energy wall, allows only energy type particles to pass
 
  
<h5> Allows </h6>
+
[[Category:Elements]]
Photons, neutrons, and BRAY.
 
 
 
<h5> Blocks </h6>
 
Everything except photons, neutrons and BRAY.
 
 
 
<h5> Special </h6>
 
N/A
 

Latest revision as of 00:00, 2 February 2024

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Walls

This category contains 19 elements, 16 of which are true walls, all of which are indestructible.

NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.

Wall Erase.png Erase

Description: "Erases walls."

Conductor Wall.png Conductive Wall

Description: "Blocks everything. Conductive."

Blocks: Everything

Allows: Nothing

Special: Conducts SPRK.

E-Wall.png E-Wall

Description: "E-Wall. Becomes transparent when electricity is connected."

Blocks: Everything, unless powered

Allows: Nothing, unless powered

Special: Acts like Conductor when electrified, otherwise acts like WALL.

Detector.png Detector

Description: "Detector. Generates electricity when a particle is inside."

Blocks: Nothing

Allows: Everything

Special: Will pass SPRK on to anything conductive while a particle is in its area. Gives out an orange glow when activated.

Streamline.png Streamline

Description: "Streamline. Set start point of a streamline."

Blocks: Nothing

Allows: Everything

Special: Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.

Fan.png Fan

Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."

Blocks: Nothing

Allows: Everything

Special: Creates pressure and airflow. To use, place the Fan where needed. With the Fan wall selected, hold shift, click on the wall and drag in the direction you want air to flow.

Fan gives stickmen the ability to shoot out air, just like they would an element. Their heads will turn light blue and produce pressure upon pressing the down arrow or s. They will still get overridden by any other element.

Liquid Conductor Wall.png Liquid Wall

Description: "Blocks most particles but lets liquids through. Conductive."

Blocks: Gases, Powders, Solids and Energy

Allows: Liquids and Pressure

Special: Conducts SPRK to anything conductive.

Absorb Wall.png Absorb Wall

Description: "Absorbs particles but lets air currents through."

Blocks: Nothing, it absorbs them instead

Allows: Pressure

Special: Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.

Wall.png Wall

Description: "Basic wall, blocks everything."

Blocks: Everything

Allows: Nothing

Special N/A

Air Wall.png Air-Only Wall

Description: "Allows air, but blocks all particles."

Blocks: Gases, Liquids, Powders, Solids and Energy

Allows: Pressure

Special: N/A

Solid-Only Wall.png Powder Wall

Description: "Allows powders, blocks all other particles."

Blocks: Gases, Liquids, Solids and Energy

Allows: Powders and Pressure

Special N/A

Allow Conductor Wall.png Conductor

Description: "Allows all particles to pass through and conducts electricity."

Blocks: Nothing

Allows: Everything

Special: Conducts SPRK to anything conductive.

E-Hole.png E-Hole

Description: "E-Hole. Absorbs particles, releases them when powered."

Blocks: Nothing, it absorbs them instead

Allows: Pressure

Special: Holds particles in place until electrified, releases them when electrified. Allows natural layering, resulting in powders and liquids that can "flow" through themselves. Forms Black Holes when too many parts are in one place. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.

Gas Wall.png Gas Wall

Description: "Allows gases, blocks all other particles."

Blocks: Liquids, Powders, Solids and Energy.

Allows: Gases and Pressure

Special: This wall does allow FIRE as well.

Gravity Wall.png Gravity Wall

Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."

Blocks: Nothing

Allows: Everything

Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block things like pressure or elements, it just sets the gravity of all things inside the box to 0.

When a stickman/fighter makes contact, small purple rocket boots appear (also called Jetpacks), giving them the ability to fly by ejecting hot plasma downwards. A stickman can still use other elements, but cannot move without creating plasma, making it troublesome to walk across flammable or conductive materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.

Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)

Energy Wall.png Energy Wall

Description: "Allows energy particles, blocks all other particles."

Blocks: Gases, Liquids, Powders and Solids

Allows: Energy and Pressure

Special: N/A

Airblock Wall.png Airblock Wall

Description: "Allows all particles, but blocks air."

Blocks: Pressure

Allows: All particles

Special: N/A

Erase All.png Erase All

Description: "Erases walls, particles, and signs."

Blocks: N/A

Allows: N/A

Special: N/A

Stasis Wall.png Stasis Wall

Description: "Freezes particles inside the wall in place until powered."

Prevents movement and element update functions from running inside of the wall. If the stasis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.