Difference between revisions of "Elements:Powered materials"

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<h1>  Powered Materials  </h1>
 
 
Implemented in v49.0, Powered Materials are substances that require energy to function.
 
Implemented in v49.0, Powered Materials are substances that require energy to function.
 
Not to be mistaken with [[elements:electronics| Electronics]], which create/transmit/modify electricity. Powered Materials only absorb electricity.
 
Not to be mistaken with [[elements:electronics| Electronics]], which create/transmit/modify electricity. Powered Materials only absorb electricity.
  
  
<h3> Liquid Crystal (LCRY): </h3>
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====  Liquid Crystal (LCRY): ====
 
Color: grey
 
Color: grey
  
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Allows [[http:''powdertoy.co.uk/Wiki.html?id=elements:radioactive#photons_phot| Photons]] to pass through slowly when charged. Liquid Crystal will turn into [[http:''powdertoy.co.uk/Wiki.html?id=elements:powders#broken_glass_bgla| Broken Glass]] at extremely high temperatures.  
 
Allows [[http:''powdertoy.co.uk/Wiki.html?id=elements:radioactive#photons_phot| Photons]] to pass through slowly when charged. Liquid Crystal will turn into [[http:''powdertoy.co.uk/Wiki.html?id=elements:powders#broken_glass_bgla| Broken Glass]] at extremely high temperatures.  
  
<h3> Powered Clone (PCLN) </h3>
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====  Powered Clone (PCLN) ====
 
Color: yellow
 
Color: yellow
  
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Does exactly what it says on the tin, copies particles. you can edit this with CTYPE property. Activated by PSCN, deactivated by NSCN.
 
Does exactly what it says on the tin, copies particles. you can edit this with CTYPE property. Activated by PSCN, deactivated by NSCN.
  
<h3>  Heat Switch [HSWC] </h3>
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====  Heat Switch [HSWC] ====
 
Color: Red
 
Color: Red
  
 
Indestructible only conducts heat when charged. Charge with [PSCN], discharge with [NSCN].
 
Indestructible only conducts heat when charged. Charge with [PSCN], discharge with [NSCN].
  
<h3>  Pressure Pump [PUMP] </h3>
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====  Pressure Pump [PUMP] ====
 
Color: blue
 
Color: blue
  
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It does not exchange heat with other particles, use HEAT/COOL to change its temperature
 
It does not exchange heat with other particles, use HEAT/COOL to change its temperature
  
<h3>  Gravity pump [GPMP] </h3>
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====  Gravity pump [GPMP]   ====
 
Color: teal
 
Color: teal
  
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Only works when Newtonian gravity is enabled in the menu.
 
Only works when Newtonian gravity is enabled in the menu.
  
<h3>  Delay [DLAY] </h3>
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====  Delay [DLAY]   ====
 
Color: purple
 
Color: purple
  
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See [[:using_dlay_element| DLAY element tutorial for more information]]
 
See [[:using_dlay_element| DLAY element tutorial for more information]]
  
<h3> Store [STOR] </h3>
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====  Store [STOR] ====
 
Color: Teal
 
Color: Teal
  
 
Stores a single particle when it falls into the STOR, releases the particle when charged with PSCN.
 
Stores a single particle when it falls into the STOR, releases the particle when charged with PSCN.
  
<h3> Powered Void [PVOD] </h3>
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====  Powered Void [PVOD] ====
 
Color: Red
 
Color: Red
  
 
When activated with PSCN, drains away particles like VOID. Deactivate with NSCN.
 
When activated with PSCN, drains away particles like VOID. Deactivate with NSCN.
  
<h3> Breakable Powered Clone [PBCN] </h3>
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====  Breakable Powered Clone [PBCN] ====
 
Color: orange
 
Color: orange
  
 
Duplicates any particle it touches when activated (PSCN on, NSCN off), dissipates under pressure like BCLN.
 
Duplicates any particle it touches when activated (PSCN on, NSCN off), dissipates under pressure like BCLN.

Revision as of 19:35, 28 September 2011

Implemented in v49.0, Powered Materials are substances that require energy to function. Not to be mistaken with Electronics, which create/transmit/modify electricity. Powered Materials only absorb electricity.


Liquid Crystal (LCRY):

Color: grey

Description: Liquid crystal. Changes colour when charged (PSCN charges. NSCN discharges). The color change is normally from a dark grey to a light grey, but the color can now be changed with the decoration layer.

Allows Photons to pass through slowly when charged. Liquid Crystal will turn into Broken Glass at extremely high temperatures.

Powered Clone (PCLN)

Color: yellow

Description: Solid.When activated, duplicates any particles it touches.

Does exactly what it says on the tin, copies particles. you can edit this with CTYPE property. Activated by PSCN, deactivated by NSCN.

Heat Switch [HSWC]

Color: Red

Indestructible only conducts heat when charged. Charge with [PSCN], discharge with [NSCN].

Pressure Pump [PUMP]

Color: blue

Indestructible change pressure to its temperature when receives spark from PSCN, have no effects when receives spark from NSCN.

It does not exchange heat with other particles, use HEAT/COOL to change its temperature

Gravity pump [GPMP]

Color: teal

Indestructible <49.0> changes Newtonian Gravity To its temperature upon receiving spark from PSCN. Powers off with NSCN.

No heat exchange with other particles, use HEAT/COOL to change its temperature.

Only works when Newtonian gravity is enabled in the menu.

Delay [DLAY]

Color: purple

Indestructible, delays spark based on temperature (One degree equals one frame, the hotter it is, the more the spark is delayed), use HEAT/COOL to change temperature. See DLAY element tutorial for more information

Store [STOR]

Color: Teal

Stores a single particle when it falls into the STOR, releases the particle when charged with PSCN.

Powered Void [PVOD]

Color: Red

When activated with PSCN, drains away particles like VOID. Deactivate with NSCN.

Breakable Powered Clone [PBCN]

Color: orange

Duplicates any particle it touches when activated (PSCN on, NSCN off), dissipates under pressure like BCLN.