Difference between revisions of "Elements:Electronics/ko"

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이 카테고리는 전류와 만나면 격렬히 반응하거나, 다른 전도체에 다양한 방식으로 전기를 전도하는 많은 물질을 포함하고 있습니다. 대부분은 괭장히 유용한 특별한 성질을 띄고 있습니다.
 
이 카테고리는 전류와 만나면 격렬히 반응하거나, 다른 전도체에 다양한 방식으로 전기를 전도하는 많은 물질을 포함하고 있습니다. 대부분은 괭장히 유용한 특별한 성질을 띄고 있습니다.
  
Ctrl + +는 화면에서 모든 전기를 지우고 전기가 흐르기 전의 물질로 되돌려놓습니다. 만약 화면에 BTRY나 다른 전기를 생성하는 물질이 있다면 다시 전기가 생성될겁니다.
+
Ctrl + =는 화면에서 모든 전기를 지우고 전기가 흐르기 전의 물질로 되돌려놓습니다. 만약 화면에 BTRY나 다른 전기를 생성하는 물질이 있다면 다시 전기가 생성될겁니다.
  
  

Revision as of 06:29, 13 August 2015

Language: English  • Deutsch • español • suomi • 한국어 • polski • русский • 中文(简体)‎

-이 페이지는 아직 완벽히 번역되지 않았습니다.

전기

이 카테고리는 전류와 만나면 격렬히 반응하거나, 다른 전도체에 다양한 방식으로 전기를 전도하는 많은 물질을 포함하고 있습니다. 대부분은 괭장히 유용한 특별한 성질을 띄고 있습니다.

Ctrl + =는 화면에서 모든 전기를 지우고 전기가 흐르기 전의 물질로 되돌려놓습니다. 만약 화면에 BTRY나 다른 전기를 생성하는 물질이 있다면 다시 전기가 생성될겁니다.


METL 메탈

설명: 단순한 전도체이다. 녹을 수 있다.

전기를 옮기고, 녹는 물질이다. SPRK가 지나갈때 최고 300C까지 가열된다. 1000C/1273.15K에서 녹은 메탈([[Element:LAVA/ko|용암)이 된다.

SPRK 전류

설명: 파우더토이의 전기적 기본인 전기이다. 전선과 다른 전기가 통하는 물체를 따라 이동한다.

전류의 스파크이다. 혼자서 놓아질 수 없고 전류가 흐르는 물질 위에 놓아야 한다. SPRK는 대부분의 전도체를 8프레임마다 이동한다. 4프레임동안 작동하고, 다른 SPRK를 더 받을때까지 4프레임을 기다린다. 물과 GOLD는 예외의다. SPRK는 대부분의 전도체를 지나면서 열을 낸다.

SPRK는 대부분의 상황에서 INSL에 막힌다. INSL이 두 전도체 사이에 있는 한, 지나가지 않을 것이다. 몇몇 특수한 물질도 INSL을 통해서 활성화 되지 않겠지만, 다른 몇몇은 그래도 활성화 될것이다.(예를 들어 PSTN). 몇몇 물질은 어떤 물질에 전류를 흘릴것인가에 관한 특별한 규칙이 있다. 물질의 설명을 참조하라.

PSCN P-타입 실리콘

전기 튜토리얼을 참조하라.

설명: P-타입 실리콘. 모든 전도체에 전류를 흘린다.

규칙에 관계없이 모든 전도체에 전류를 흘린다. 1414C/1687.15K에서 LAVA로 녹는다. NSCN에 붙여 1픽셀의 PSCN을 붗이면 단순한 태양관 패널이 된다. 보통 전원식 물질을 켜거나 다이오드를 만들때 쓰인다.

NSCN N-타입 실리콘

전기 튜토리얼을 참조하라.

설명: N-타입 실리콘. 붙어있는 P-타입 실리콘에 전기를 흘리자 않는다.

전기를 받는 규칙에 따라서만 전류를 흘리고 어떤 상황에서도 PSCN으로는 전류를 흘리지 않는다. 보통 전원식 물질을 끄거나 다이오드를 만들때 쓰인다. 1414C/1687.15K에서 LAVA로 녹는다.

INSL 절연체

설명: 절연체. 열을 전도하지 않고 전류를 막는다.

절연체는 열을 받아들이거나 다른 물질로 내보내지 않는다. 즉, 열에 민감한 물질을 보호하는데 쓰인다. 너비 1픽셀도 충분히 열을 막을 수 있다. 그런데 절연체는 불에 타니, 조심해야 한다.

절연체는 2픽셀 안의 전도체로 전류를 흘리는 것을 막는데, 즉 1픽셀을 사이에 두고 떨어져있는 전선 사이에 절연체를 두면 그 사이로 전기가 통하지 않을 것이다.

NTCT Negative Temperature Coefficient Thermistor

See Electronics tutorial

Description: Semi-conductor. Only conducts electricity when hot (More than 100C).

Transitions: At over 1413° C, will melt into LAVA.

Behaviour:

Always conducts electricity to PSCN and NSCN.
Always conducts sparks from NSCN.
Conducts sparks from PSCN if its temperature is above 100° C.
If nearby METL is sparked, heats itself up to ~200° C.
If hotter than 22° C, reduces its own temperature at a rate of 2.5° C/frame.

PTCT Positive Temperature Coefficient Thermistor

See Electronics tutorial

Description: Semiconductor. Only conducts electricity when cold (Less than 100C).

Basically will conduct electricity if under 100C/373.15K. Melts into LAVA(PTCT) at 1414C/1687.15K. It can cool itself down just like NTCT.

ETRD Electrode

Description: Electrode. Creates a surface that allows plasma arcs. (Use sparingly)

When energized finds the nearest electrode and creates a line of plasma between them and transfers the charge. Caution: Use literally 1 pixel of it per electrode, not entire blocks. Otherwise this will create an awful lot of plasma which is usually very laggy. It will keep looping if you use more than 2. Electrode will not fire to an adjacent electrode if INSL is directly in the center of the two. Walls will not affect the plasma or transfer.

BTRY Battery

Description: "Generates infinite electricity."

Passes electrical charge to most conductors. Sublimates (solid to gas) into Plasma PLSM at 2000C/2273.15K.

SWCH Switch

Description: "Only conducts when switched on. (PSCN switches on, NSCN switches off)"

Conducts electricity when sparked by PSCN, stops conducting when receives spark from NSCN. SWCH is dark green when off, bright green when activated. With decor, switch can make a useful lightbulb.

It might conduct at different speeds depending on where it is sparked from, this is a particle order issue. Once it is saved it will start conducting more instantly from the top left, and conduct more normally from other sides.

INWR Insulated Wire

Description: "Insulated Wire. Doesn't conduct to metal or semiconductors."

Will not conduct to/from metal or semi-conductors. Only transfers SPRK to/from PSCN and NSCN.

Melts into LAVA at 1400C/1687.15K.

TESC Tesla Coil

Description: "Tesla coil! Creates lightning when sparked."

Creates LIGH when sparked. The size of the lightning depends on the size of the brush when you first draw the TESC

INST Instant Conductor (Instantly Conducts)

Description: "Instantly conducts, PSCN to charge, NSCN to take."

Conducts sparks instantly, PSCN must charge it, NSCN receives the charge. Has similar properties to conductive wall. Doesn't melt or break from pressure.

WIFI WiFi

Description: "Wireless transmitter, transfers spark to any other wifi on the same temperature channel ."

Receives spark from any conductive material (with the exception of NSCN) but only NSCN, INWR and PSCN can receive the spark from WIFI. There are 99 frequencies to use, all of which are 100 degrees apart. the 100th one is the -273.15 ---- -200.01 range

Breaks into BRMT, or broken metal at a pressure of 15. Also dissolved by ACID

For further usage, check here: WIFI

ARAY A-type ray emitter

Description: "Ray Emitter. Rays create points when they collide."

Can receive a SPRK from all of the electric conductors, even SWCH. It creates a line of the element BRAY in the direction opposite to the side it was sparked from. Unlike other electronics, ARAY must receive a SPRK from a pixel in direct contact with it.

Using PSCN to spark ARAY will make BRAY that will erase any normal BRAY. It does mostly the opposite of normal BRAY. It will spark metal and does not fade out slowly. Bray can pass through every wall, and will now become the temperature of the ARAY firing it. ARAY does not conduct heat to anything else.

ARAY will not be destroyed by excessive heat, or temperature.

For further usage, check here: ARAY

EMP Electromagnetic Pulse

Description: "Electromagnetic Pulse. Breaks activated electronics."

Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash when activated, more intensely so if the amount of EMP is larger. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/METL/BMTL/WIFI may heat up or break.

MERC Mercury

Description: "Mercury. Volume changes with temperature, conductive."

Mercury is a liquid that conducts electricity. When heated up, this liquid expands, and vice versa. Does not kill STKM. One of the heaviest liquids, it can even sink below some lighter elements like DUST. It is almost indestructible since it can't catch burn or vaporize., but certain elements such as BOMB will cause damage.

WWLD WireWorld Wire

Description: "WireWorld wires, conducts based on a set of GOL-like rules. "

Wire is a solid conductible element based on another game known as WireWorld. WWLD will not melt or break from pressure. In 84.3, the name of this element changed from WIRE to WWLD to avoid confusion for new users about conductive materials. WWLD accepts SPRK from PSCN and gives to NSCN. WWLD works on the same principles as GOL, simple mathematical rules applied cause generation of four different states; Empty, Electron Head (blue), Electron Tail (white), and Conductor (orange). The rules it follows are:

  • Empty → Empty
  • Electron head → Electron tail
  • Electron tail → Conductor
  • Conductor → electron head if exactly one or two of the neighboring cells are electron heads, or remains Conductor otherwise.

(Please note that one "cell" is one pixel)

WWLD is extremely useful for logic gates, and has many other electronic applications. For example, entire computers (albeit, large ones) have been created made entirely out of WWLD.

For further instructions on how to use Wireworld Wires please go to http://karlscherer.com/Wireworld.html or http://www.quinapalus.com/wires0.html

CRAY Particle Ray Emitter

Description: "Particle Ray Emitter. Creates a beam of particles set by ctype, range is set by tmp."

CRAY is an element that will create any element when sparked. It has the same directions as ARAY (it shoots at the opposite angle than sparked). By default the tmp is set to 0 (which is a range of 255) but you can change the tmp manually to suit your needs. CRAY will automatically set it's ctype to the first thing it touches when no ctype is set, or you can draw on it with the brush. CRAY has the same destructible properties as ARAY.

When sparked with anything besides PSCN, INST and INWR, the beam cannot go through particles (meaning that if there is a wall in the way, of any material except CRAY or FILT, particles will not be created on the other side even if it still has much to go)
PSCN sets off delete mode, it will go through any particle it finds and delete it (except DMND will be left alone). If there wasn't a particle in a location, it will just create the ray like normal. It does not create particles in the spaces for particles it deletes.
INST and INWR is the "go through everything" mode. It will continue past obstacles until it reaches it's tmp limit, but not delete them.
If you spark INWR when you have CRAY(SPRK), it will spark conductive elements the invisible beam passes through.

To set the deco color of things created from CRAY, put FILT in the path, and elements will get that color as the beam passes through. This does not work when sparked by INWR.

TUNG Tungsten

Description: "Tungsten. Brittle metal with a very high melting point."

TUNG melts at around 3422C/3695.15K. When you spark it, it's temperature raises by about 59C and it can continue getting hotter to around 3324C. When this happens, it will get white and light up like a light bulb. TUGN can be used in glowsticks, heaters, lightbulbs or a heat resistant metal. It breaks similar to GLAS and QRTZ, which break at any sudden pressure change. It can withstand large pressures as long as it got there slowly.

DRAY Duplicator Ray

Description: "Duplicator ray. Replicates a line of particles in front of it."

When powered, this element copies what is in front of it. By default this will usually double whatever it is copying, but you can set .tmp and .tmp2 to refine how it copies. When sparked by INWR, it doesn't copy diagonally. When sparked by PSCN, it will replace existing particles when placing the copy down. Setting the .tmp to a non 0 value will copy that amount of pixels (instead of stopping at an empty space). Setting .tmp2 sets how much space to leave between each copy. Changing .ctype sets which element to stop copying on (instead of empty space).