Difference between revisions of "Elements:Electronics"

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== Electronics ==
 
== Electronics ==
Esta categoría contiene muchos elementos que reaccionan con chispa para realizar cambios drásticos en su comportamiento, o diferentes formas de transferir una corriente eléctrica a otros conductores electrónicos. La mayoría tienen propiedades únicas que son muy útiles.
+
This category contains lots of elements that can be activated by spark to create, destroy, and duplicate elements and effects. Some elements provide different ways to transfer an electric current to others. Most have unique properties that are very useful.
  
Ctrl + = elimina todas las chispas de la pantalla y las restablece al elemento que eran antes. A veces regresan si hay BTRY o algo más generando chispas en la pantalla.
+
Ctrl + = removes all sparks from the screen and resets them to the element they were before. They will sometimes come back if there is BTRY or something else generating sparks on the screen.
  
  
 
=== [[File:METL.png|METL]] [[Element:METL|Metal]]  ===
 
=== [[File:METL.png|METL]] [[Element:METL|Metal]]  ===
  
'''Descripción:'''
+
'''Description:'''
«El conductor básico, fundible.»
+
"The basic conductor, meltable."
  
Transfiere la carga, se funde. Se calienta hasta 300 ºC cuando SPRK pasa a través de él. Se funde en METL fundido ([[Element:LAVA|LAVA]]) a 1000 ºC/1273,15 K
+
Transfers charge, melts. Heats up to 300C when SPRK is passed through. Melts into molten METL ([[Element:LAVA|LAVA]]) at 1000C/1273.15K
  
=== [[File:SPRK.png|SPRK]] [[Element:SPRK|Electricidad]]  ===
+
=== [[File:SPRK.png|SPRK]] [[Element:SPRK|Electricity]]  ===
  
'''Descripción:'''
+
'''Description:'''
«Electricidad. La base de toda la electrónica en TPT, se desplaza a lo largo de los cables y otros elementos conductores.»
+
"Electricity. The basis of all electronics in TPT, travels along wires and other conductive elements."
  
Una sola chispa de electricidad. No se puede colocar solo, hay que ponerlo sobre un material conductor. SPRK puede viajar a través de la mayoría de los conductores cada 8 cuadros. Tiene 4 cuadros de actividad y luego 4 cuadros de descanso antes de que un conductor reciba más SPRK. Algunas excepciones a esto son el agua y [[Element:GOLD|GOLD]]. SPRK crea calor cuando viaja a través de la mayoría de los conductores.
+
A spark of electricity. Cannot be placed alone, needs to be drawn on a conductive material. SPRK can travel through most conductors every 8 frames. It has 4 frames of activity and then 4 frames of rest before a conductor will receive any more SPRK. Some exceptions to this are water and [[Element:GOLD|GOLD]]. SPRK creates heat and pressure when traveling through most conductors.  
  
SPRK puede ser bloqueado por [[Element:INSL|INSL]] en la mayoría de los casos. Mientras haya un INSL entre los dos conductores, no pasará. Algunos elementos especiales tampoco se activarán a través de INSL, aunque otros lo harán de todos modos (como [[Element:PSTN|PSTN]]). Algunos elementos tienen reglas especiales sobre a qué otros conductores puede conducir, vea cada elemento para obtener ayuda.
+
SPRK can be blocked by [[Element:INSL|INSL]] in most cases. As long as there is an INSL between the two conductors, it will not go through (keep in mind diagonal conduction). Some special elements won't be activated through INSL either, although some will anyway (like [[Element:PSTN|PSTN]]). Some elements have special rules on which other conductors it can conduct to, see each element for help.
  
=== [[File:PSCN.png|PSCN]] [[Element:PSCN|Silicona tipo P]]  ===
+
=== [[File:PSCN.png|PSCN]] [[Element:PSCN|P-type silicon]]  ===
 
[[:basic_electronics| See Electronics tutorial]]
 
[[:basic_electronics| See Electronics tutorial]]
  
'''Descripción:'''
+
'''Description:'''
«Silicona tipo P, transferirá corriente a cualquier conductor.»
+
"P-type Silicon, will transfer current to any conductor."
  
Transfiere la corriente a todos los conductores independientemente de las reglas. Se funde en [[Element:LAVA|LAVA]]] a 1414 ºC/1687,15 K. Ponga una capa de 1 píxel de espesor de PSCN seguido de NSCN para formar un simple panel solar. Generalmente se utiliza para activar materiales alimentados o en diodos.
+
Transfer current to all conductors regardless of rules. Melts into [[Element:LAVA|LAVA]] at 1414C/1687.15K. Put a 1-pixel thick layer of PSCN followed by NSCN to form a simple solar panel. Generally used to activate powered materials or in diodes.
 +
P-Type Silicon can also be used to convert PHOT into SPRK if combined with NSCN.
  
=== [[File:NSCN.png|NSCN]] [[Element:NSCN|Silicona tipo N]]  ===
+
=== [[File:NSCN.png|NSCN]] [[Element:NSCN|N-type silicon]]  ===
 
[[:basic_electronics| See Electronics tutorial]]
 
[[:basic_electronics| See Electronics tutorial]]
  
'''Descripción:'''
+
'''Description:'''
«Silicona tipo N, no transfiere corriente a silicona tipo P.»
+
"N-type Silicon, will not transfer current to P-type Silicon."
  
Sólo se comportará basándose en las reglas de los elementos receptores y no conducirá a PSCN bajo ninguna circunstancia. Generalmente se utiliza para desactivar materiales eléctricos o en diodos. Se funde en [[Element:LAVA|LAVA]]] a 1414 ºC/1687,15 K
+
Will only conduct based on the receiving elements rules and does not conduct to PSCN under any circumstances. Generally used to deactivate powered materials or in diodes. Melts into [[Element:LAVA|LAVA]] at 1414C/1687.15K
  
=== [[File:INSL.png|INSL]] [[Element:INSL|Aislante]]  ===
+
=== [[File:INSL.png|INSL]] [[Element:INSL|Insulator]]  ===
  
'''Descripción:'''
+
'''Description:'''
«Aislante, no conduce el calor y bloquea la electricidad.»
+
"Insulator, does not conduct heat and blocks electricity."
  
El aislante no absorbe ni libera calor a otros elementos, lo que significa que puede utilizarse para proteger cosas sensibles al calor. Un solo píxel de ancho es suficiente para ser efectivo. Sin embargo, el aislamiento es inflamable, así que tenga cuidado.
+
Insulator neither absorbs nor releases heat to other elements, meaning it can be used to protect things that are sensitive to heat. A single pixel's width is enough to be effective. However, it is flammable so be wary.
  
El aislante se puede utilizar para detener una transferencia de chispa de cables y electrones a menos de 2 píxeles de distancia, lo que significa que puede tener un cable con un espacio de 1 píxel entre él y una chispa y no se transferirá si hay aislante en el lugar.
+
Insulator can be used to stop a Spark transfer from wires and electrons less than 2 pixels away, meaning you can have a wire with a 1 pixel space between it and a spark will not transfer if there is insulator in the gap.
  
=== [[File:NTCT.png|NTCT]] [[Element:NTCT|Termistor de coeficiente de temperatura negativo (Negative Temperature Coefficient Thermistor)]]  ===
+
=== [[File:NTCT.png|NTCT]] [[Element:NTCT|Negative Temperature Coefficient Thermistor]]  ===
 
[[:basic_electronics| See Electronics tutorial]]
 
[[:basic_electronics| See Electronics tutorial]]
  
'''Descripción:'''
+
'''Description:'''
«Semiconductor. Sólo conduce electricidad cuando está caliente (más de 100 ºC).»
+
"Semi-conductor. Only conducts electricity when hot (More than 100C)."
  
'''Transiciones:'''
+
'''Transitions:'''
A más de 1413 ºC, se fundirá en LAVA.
+
At over 1413° C, will melt into LAVA.
  
 
'''Behaviour:'''
 
'''Behaviour:'''
  
Siempre conduce la electricidad a PSCN y NSCN.<br>
+
Always conducts electricity to PSCN and NSCN.<br>
Conduce siempre chispas desde NSCN.<br>
+
Always conducts sparks ''from'' NSCN.<br>
Conduce chispas desde PSCN si su temperatura es superior a 100 ºC.<br>
+
Conducts sparks ''from'' PSCN if its temperature is above 100&deg; C.<br>
Si el METL cercano se electrifica, se calienta hasta ~200 ºC.<br>
+
If nearby METL is sparked, heats itself up to ~200&deg; C.<br>
Si está a más de 22 ºC, reduce su propia temperatura a una velocidad de 2,5 ºC/cuadro.
+
If hotter than 22&deg; C, reduces its own temperature at a rate of 2.5&deg; C/frame.
  
=== [[File:PTCT.png|PTCT]] [[Element:PTCT|Termistor de coeficiente de temperatura positivo (Positive Temperature Coefficient Thermistor)]]  ===
+
=== [[File:PTCT.png|PTCT]] [[Element:PTCT|Positive Temperature Coefficient Thermistor]]  ===
 
[[:basic_electronics| See Electronics tutorial]]
 
[[:basic_electronics| See Electronics tutorial]]
  
'''Descripción:'''
+
'''Description:'''
«Semiconductor. Sólo conduce electricidad cuando está frío (menos de 100 ºC).»
+
"Semiconductor. Only conducts electricity when cold (Less than 100C)."
  
Básicamente conducirá la electricidad si está por debajo de 100 ºC/373,15 K. Se funde en [[Element:LAVA|LAVA]]](PTCT) a 1414 ºC/1687,15 K. Puede enfriarse por sí sola como NTCT.
+
Basically will conduct electricity if under 100C/373.15K. Melts into [[Element:LAVA|LAVA]](PTCT) at 1414C/1687.15K. It can cool itself down just like NTCT.
  
=== [[File:ETRD.png|ETRD]] [[Element:ETRD|Electrodo]]  ===
+
=== [[File:ETRD.png|ETRD]] [[Element:ETRD|Electrode]]  ===
'''Descripción:'''
+
'''Description:'''
«Electrodo. Crea una superficie que permite arcos de plasma. (Usa con moderación)
+
"Electrode. Creates a surface that allows plasma arcs. (Use sparingly)"
  
Cuando se energiza encuentra el electrodo más cercano y crea una línea de plasma entre ellos y transfiere la carga. Precaución: Utilice literalmente 1 píxel por electrodo, no bloques enteros. De lo contrario, esto creará una gran cantidad de plasma, que suele producir mucho retardo. Seguirá en ciclo si usa más de 2. El electrodo no se encenderá a un electrodo adyacente si [[Element:INSL|INSL]] está directamente en el centro de los dos. Las paredes no afectarán al plasma ni a la transferencia.
+
When sparked, finds the nearest electrode and creates a line of plasma between them, transferring the charge. Caution: Use 1 pixel of it per electrode, no more. Too much ETRD will cause large amounts of plasma, and sometimes lag. It will keep looping if you use more than 2. Electrode will not fire to an adjacent electrode if [[Element:INSL|INSL]] is directly in the center of the two. Walls will not affect the plasma or transfer.
  
=== [[File:BTRY.png|BTRY]] [[Element:BTRY|Batería]]  ===
+
When one pixel of sparked ETRD conducts to another more than one pixel away, it instantly resets to normal ETRD with a life value of 20, and the second pixel changes to SPRK(ETRD) with a life value of 9.
'''Descripción:'''
 
«Genera electricidad infinita.»
 
  
Pasa la carga eléctrica a la mayoría de los conductores. Se sublima (de sólido a gas) en plasma [[Element:PLSM|PLSM]]] a 2000 ºC/2273,15 K.
+
=== [[File:BTRY.png|BTRY]] [[Element:BTRY|Battery]] ===
 +
'''Description:'''
 +
"Generates infinite electricity."
  
=== [[File:SWCH.png|SWCH]] [[Element:SWCH|Interruptor]] ===
+
Passes electrical charge to most conductors. Sublimates (solid to gas) into Plasma [[Element:PLSM|PLSM]] at 2000C/2273.15K.
'''Descripción:'''
 
«Conduce sólo cuando está encendido. (PSCN lo enciende, NSCN lo apaga).»
 
  
Conduce la electricidad cuando es encendida por PSCN, deja de conducir cuando recibe la chispa de NSCN. SWCH es verde oscuro cuando está apagado, verde brillante cuando está encendido. Con decoración, el interruptor puede ser una bombilla.
+
=== [[File:SWCH.png|SWCH]] [[Element:SWCH|Switch]]  ===
 +
'''Description:'''
 +
"Only conducts when switched on. (PSCN switches on, NSCN switches off)"
  
Puede conducir a diferentes velocidades dependiendo de donde se produce la chispa, esto es una cuestión de orden de partículas. Una vez guardado comenzará a conducir más instantáneamente desde la parte superior izquierda, y conducirá más normalmente desde otros lados.
+
Conducts electricity when sparked by PSCN, stops conducting when receives spark from NSCN. SWCH is dark green when off, bright green when activated. With decor, switch can make a useful lightbulb.
  
=== [[File:INWR.png|INWR]] [[Element:INWR|Alambre con aislamiento]]  ===
+
It might conduct at different speeds depending on where it is sparked from, this is a particle order issue. Once it is saved it will start conducting more instantly from the top left, and conduct more normally from other sides.
'''Descripción:'''
 
«Alambre aislado. No conduce a metales o semiconductores.»
 
  
No conduce a/desde metal o semiconductores. Sólo transfiere SPRK a/desde PSCN y NSCN.
+
=== [[File:INWR.png|INWR]] [[Element:INWR|Insulated Wire]]  ===
 +
'''Description:'''
 +
"Insulated Wire. Doesn't conduct to metal or semiconductors."
  
Se funde en [[Element:LAVA|LAVA]]] a 1400 ºC/1687,15 K.
+
Will not conduct to/from metal or semi-conductors. Only transfers SPRK to/from PSCN and NSCN.
  
=== [[File:TESC.png|TESC]] [[Element:TESC|Bobina de Tesla]] ===
+
Melts into [[Element:LAVA|LAVA]] at 1400C/1687.15K.
'''Descripción:'''
 
«¡La bobina de Tesla! Crea relámpagos cuando se electrifica.»
 
  
Crea [[Element:LIGH|LIGH]]] cuando se electrifica. El tamaño del rayo depende del tamaño de la brocha cuando se dibuja TESC.
+
=== [[File:TESC.png|TESC]] [[Element:TESC|Tesla Coil]] ===
 +
'''Description:'''
 +
"Tesla coil! Creates lightning when sparked."
  
=== [[File:INST.png|INST]] [[Element:INST|Conductor instantáneo]] ===
+
Creates [[Element:LIGH|LIGH]] when sparked. The size of the lightning depends on the tmp, which is set by the size of the brush when you first draw the TESC
'''Descripción:'''
 
«Conduce instantáneamente, PSCN para cargar, NSCN para tomar.»
 
  
Conduce chispas instantáneamente, PSCN debe cargarlas, NSCN recibe la carga. Tiene propiedades similares a las de una pared conductora. No se derrite ni se rompe por la presión.
+
=== [[File:INST.png|INST]] [[Element:INST|Instant Conductor (Instantly Conducts)]]  ===
 +
'''Description:'''
 +
"Instantly conducts, PSCN to charge, NSCN to take."
  
=== [[File:WIFI.png|WIFI]] [[Element:WIFI|Wifi]]  ===
+
Conducts sparks instantly, PSCN activates it and NSCN receives the charge.
'''Descripción:'''
+
Has similar properties to conductive wall; Doesn't melt or break from pressure.
«Transmisor inalámbrico, transfiere la chispa a cualquier otro wifi en el mismo canal de temperatura.»
+
When you place it in a Plus formation "+" with a Thickness of 1, it will not send SPRK on an Angle.
  
Recibe chispas de cualquier material conductor (con la excepción de NSCN) pero sólo NSCN, INWR y PSCN pueden recibir la chispa desde WIFI. Hay 99 frecuencias para usar, todas ellas separadas por 100 grados. La número 100 está en el rango de -273,15 a -200,01.
+
=== [[File:WIFI.png|WIFI]] [[Element:WIFI|WiFi]]  ===
 +
'''Description:'''
 +
"Wireless transmitter, transfers spark to any other wifi on the same temperature channel ."
  
 +
Receives spark from any conductive material (with the exception of NSCN) but only NSCN, INWR and PSCN can receive the spark '''from''' WIFI. There are 99 frequencies to use, all of which are 100 degrees apart. the 100th one is the -273.15 ---- -200.01
 +
range
  
Se rompe en BRMT, o metal roto a una presión de 15. También se disuelve con [[Element:ACID|ACID]]
+
Breaks into BRMT, or broken metal at a pressure of 15. Also dissolved by [[Element:ACID|ACID]]. Capable of conducting subframe spark like BTRY.
  
Para más información, consulte aquí:[[:using_wifi_element| WIFI]].
+
For further usage, check here:[[:using_wifi_element| WIFI]]
  
=== [[File:ARAY.png|ARAY]] [[Element:ARAY|Emisor de rayos tipo A]]  ===
+
=== [[File:ARAY.png|ARAY]] [[Element:ARAY|A-type ray emitter]]  ===
'''Descripción:'''
+
'''Description:'''
«Emisor de rayos. Los rayos crean puntos cuando chocan.»
+
"Ray Emitter. Rays create points when they collide."
  
Puede recibir un SPRK de todos los conductores eléctricos, incluso de SWCH. Crea una línea del elemento BRAY en la dirección opuesta a la del lado desde el que se generó la chispa. A diferencia de otros aparatos electrónicos, ARAY debe recibir un SPRK de un píxel en contacto directo con él. Los rayos BRAY electrificarán el metal con el que entra en contacto.
+
Can receive a SPRK from all of the electric conductors, even SWCH. It creates a line of the element BRAY in the direction opposite to the side it was sparked from. Unlike other electronics, ARAY must receive a SPRK from a pixel in direct contact with it. BRAY beams will spark metals upon contact.
  
Usando PSCN para electrificar ARAY hará que BRAY borre cualquier BRAY normal. Estos rayos BRAY desaparecen más rápidamente y no electrificará el metal.
+
Using PSCN to spark ARAY will make BRAY that will erase any normal BRAY. These BRAY beams disappear more quickly and will not spark metal.
  
BRAY puede pasar a través de cualquier pared, y será disparado a la temperatura del ARAY que lo dispara. ARAY no conduce el calor a ninguna otra cosa.
+
BRAY can pass through every wall, and will be fired at the temperature of the ARAY firing it. ARAY does not conduct heat to anything else.
  
ARAY no será destruido por el calor o la temperatura excesivos.
+
ARAY will not be destroyed by excessive heat or temperature.
  
Para más información, consulte aquí:[[:using_aray_element| ARAY]].
+
Upcoming feature:
 +
Emitted BRAY's .life property can be set beforehand by altering the .life property of ARAY.
 +
Note that this doesn't affect the .life of orange BRAY.
  
=== [[File:EMP.png|EMP]] [[Element:EMP|Pulso electromagnético]] ===
+
For further usage, check here:[[:using_aray_element| ARAY]]
'''Descripción:'''
 
«Pulso electromagnético.  Rompe la electrónica activada.»
 
  
La electrónica activada en la pantalla no funcionará correctamente y se calentará al azar cuando SPRK toque EMP. Algunos aparatos electrónicos se convertirán en BREL o NTCT. Hace que la pantalla parpadee cuando se activa, más intensamente si la cantidad de EMP es mayor. Los aparatos electrónicos activados cerca de WIFI pueden tener su canal cambiado a uno nuevo aleatorio, DLAY puede tener su retardo cambiado a uno nuevo aleatorio, y ARAY/SWCH/METL/BMTL/WIFI puede calentarse o romperse.
+
=== [[File:EMP.png|EMP]] [[Element:EMP|Electromagnetic Pulse]]  ===
 +
'''Description:'''
 +
"Electromagnetic Pulse.  Breaks activated electronics."
 +
 
 +
Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash blue when activated, and does so more intensely if the amount of EMP is larger. Subframe EMP devices basically tint the entire screen pale blue. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/BMTL/WIFI may heat up or break.
 +
 
 +
Note, it will not damage metal.
  
 
=== [[File:WWLD.png|WWLD]] [[Element:WWLD|WireWorld Wire]]  ===
 
=== [[File:WWLD.png|WWLD]] [[Element:WWLD|WireWorld Wire]]  ===
'''Descripción:'''
+
'''Description:'''
«Los cables de WireWorld, conducen en base a un conjunto de reglas similares a las de GOL.»
+
"WireWorld wires, conducts based on a set of GOL-like rules. "
  
El cable es un elemento sólido conductor basado en otro juego conocido como WireWorld. WWLD no se derrite ni se rompe por la presión. En 84.3, el nombre de este elemento cambió de WIRE a WWLD para evitar confusión a los nuevos usuarios sobre los materiales conductores. WWLD acepta SPRK de PSCN y da a NSCN. WWLD trabaja con los mismos principios que [[Elements:Life| GOL]], reglas matemáticas simples aplicadas causan la generación de cuatro estados diferentes: Vacío, Cabeza de Electrón (azul), Cola de Electrón (blanco), y Conductor (naranja). Las reglas que sigue son:
+
Wire is a solid conductible element based on another game known as WireWorld. WWLD will not melt or break from pressure. In 84.3, the name of this element changed from WIRE to WWLD to avoid confusion for new users about conductive materials. WWLD accepts SPRK from PSCN and gives to NSCN. WWLD works on the same principles as [[Elements:Life| GOL]], simple mathematical rules applied cause generation of four different states; Empty, Electron Head (blue), Electron Tail (white), and Conductor (orange). The rules it follows are:
  
* Vacío Vacío
+
* Empty Empty
* Cabeza de electrones Cola de electrones
+
* Electron head Electron tail
* Cola de electrones → Conductor
+
* Electron tail → Conductor
* Conductor → cabeza de electrón si exactamente una o dos de las celdas vecinas son cabezas de electrones, o de lo contrario permanece como Conductor.
+
* Conductor → electron head if exactly one or two of the neighboring cells are electron heads, or remains Conductor otherwise.
(Tenga en cuenta que una «celda» es un píxel).
+
(Please note that one "cell" is one pixel)
 
   
 
   
WWLD es extremadamente útil para puertas lógicas y tiene muchas otras aplicaciones electrónicas. Por ejemplo, se han creado ordenadores enteros (aunque grandes) hechos enteramente de WWLD.  
+
WWLD is extremely useful for logic gates, and has many other electronic applications. For example, entire computers (albeit, large ones) have been created made entirely out of WWLD.  
  
Para más instrucciones sobre cómo usar Wireworld Wires, por favor vaya a http://karlscherer.com/Wireworld.html
+
For further instructions on how to use Wireworld Wires please go to http://karlscherer.com/Wireworlds
o http://www.quinapalus.com/wires0.html
+
or http://www.quinapalus.com/wires0.html
  
=== [[File:CRAY.png|CRAY]] [[Element:CRAY|Emisor de rayos de partículas]]  ===
+
=== [[File:CRAY.png|CRAY]] [[Element:CRAY|Particle Ray Emitter]]  ===
'''Descripción:'''
+
'''Description:'''
«Emisor de rayos de partículas. Crea un haz de partículas fijado por ''ctype'', el rango es fijado por ''tmp''.»
+
"Particle Ray Emitter. Creates a beam of particles set by ctype, range is set by tmp."
  
CRAY es un elemento que creará cualquier elemento cuando se electrifique. Tiene las mismas direcciones que ARAY (dispara en el ángulo opuesto al de la chispa). Por defecto, el ''tmp'' se ajusta a 0 (que es un rango de 255), pero usted puede cambiar el ''tmp'' manualmente para que se ajuste a sus necesidades. CRAY configurará automáticamente su ''ctype'' a la primera cosa que toque cuando no se haya configurado ningún ''ctype'', o puede dibujar sobre él con la brocha. CRAY tiene las mismas propiedades destructivas que ARAY.
+
CRAY is an element that will create a line of its' ctype when sparked. It has the same directions as ARAY (it shoots at an opposite angle when sparked). By default the tmp, which is the length of the beam, is set to 0 (which is a range of 255) but you can change the tmp manually to suit your needs. Tmp2 is used to set how far away CRAY creates the beam. CRAY will automatically set its ctype to the first thing it touches if it is unset, but it can be set by drawing on it with a selected element. CRAY has the same destructible properties as ARAY.
  
Cuando se electrifica con algo más que PSCN, INST e INWR, el haz no puede pasar a través de partículas (lo que significa que si hay una pared en el camino, de cualquier material excepto CRAY o FILT, las partículas no se crearán en el otro lado, incluso si todavía le queda mucho por recorrer)<br>
+
When sparked with anything besides PSCN, INST and INWR, the beam cannot go through particles (meaning that if there is a wall in the way, of any material except CRAY or FILT, particles will not be created on the other side even if it still has much to go)<br>
El PSCN activa el modo de borrado, pasa a través de cualquier partícula que encuentre y la borra (excepto el DMND se deja solo). Si no había una partícula en una ubicación, simplemente creará el rayo como de costumbre. No crea partículas en los espacios para partículas que elimina.
+
PSCN is used for delete mode, deleting any preexisting particles (except DMND). If there is no particle in a location, it will just create the ray like normal. Basically, it does not create particles in the spaces for particles it deletes.<br>
INST e INWR es el modo «pasar por todo». Continuará pasando obstáculos hasta alcanzar su límite de ''tmp'', pero no los borrará.
+
INST and INWR is the "go through everything" mode. It will continue past obstacles until it reaches its tmp limit, but not delete them.<br>
Si usted enciende el INWR cuando tiene CRAY(SPRK), se electrificará los elementos conductores por los que pasa el rayo invisible.
+
If you spark INWR when you have CRAY(SPRK), it will spark any conductive elements the beam passes through.
  
Para establecer el color decorativo de las cosas creadas a partir de CRAY, coloque FILT en el camino, y los elementos obtendrán ese color a medida que el haz pase. Esto no funciona cuando es provocado por INWR.
+
To set the deco color of things created from CRAY, put FILT in the path, and elements will get that color as the beam passes through. This does not work when sparked by INWR.
  
=== [[File:TUNG.png|TUNG]] [[Element:TUNG|Tungsteno]]  ===
+
=== [[File:TUNG.png|TUNG]] [[Element:TUNG|Tungsten]]  ===
'''Descripción:'''
+
'''Description:'''
«Tungsteno. Metal quebradizo con un punto de fundición muy alto.»
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"Tungsten. Brittle metal with a very high melting point."
  
El TUNG se funde alrededor de 3422 ºC/3695,15 K. Cuando se enciende, su temperatura sube unos 59 ºC y puede seguir subiendo hasta alcanzar los 3324 ºC. Cuando esto suceda, se pondrá blanco y se encenderá como una bombilla. El TUNG puede ser utilizado en palillos incandescentes, calentadores, bombillas o un metal resistente al calor. Se rompe de forma similar a GLAS y QRTZ, que se rompen ante cualquier cambio brusco de presión. Puede soportar grandes presiones siempre y cuando haya llegado lentamente.
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TUNG melts at around 3422C/3695.15K. When you spark it, its temperature rises by about 59C and it can continue getting hotter to around 3324C. When this happens, it will glow bright white. TUNG can be used in glowsticks, heaters, lightbulbs or heat resistant metal. It breaks similar to GLAS and QRTZ, which break at any sudden pressure change. It can withstand large pressures as long as it's pressurized slowly.
  
=== [[File:DRAY.png|DRAY]] [[Element:DRAY|Rayo duplicador]]  ===
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=== [[File:DRAY.png|DRAY]] [[Element:DRAY|Duplicator Ray]]  ===
'''Descripción:'''
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'''Description:'''
«Rayo duplicador. Replica una línea de partículas frente a él.»
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"Duplicator ray. Replicates a line of particles in front of it."
  
Cuando está energizado, este elemento copia lo que está delante de él. De forma predeterminada, esto normalmente duplicará lo que esté copiando, pero puede establecer ''tmp'' y ''tmp2'' para refinar la forma en que copia. Cuando se enciende con el INWR, no se copia en diagonal. Cuando es encendido por el PSCN, reemplazará las partículas existentes al colocar la copia hacia abajo. Si se ajusta el valor de ''tmp'' a un valor distinto de 0, se copiará esa cantidad de píxeles (en lugar de detenerse en un espacio vacío). La configuración de ''tmp2'' establece cuánto espacio debe dejarse entre cada copia. Cambiando ''ctype'' se establece el elemento en el que se debe dejar de copiar (en lugar de espacio vacío).
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When powered, this element copies what is in front of it. By default this will usually double whatever it is copying, but you can set .tmp and .tmp2 to refine how it copies. When sparked by INWR, it doesn't copy diagonally. When sparked by PSCN, it will replace existing particles when placing the copy down. Setting the .tmp to a non 0 value will copy that amount of pixels (instead of stopping at an empty space). Setting .tmp2 sets how much space to leave between each copy. Changing .ctype sets which element to stop copying on (instead of empty space).
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 01:17, 28 October 2023

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Electronics

This category contains lots of elements that can be activated by spark to create, destroy, and duplicate elements and effects. Some elements provide different ways to transfer an electric current to others. Most have unique properties that are very useful.

Ctrl + = removes all sparks from the screen and resets them to the element they were before. They will sometimes come back if there is BTRY or something else generating sparks on the screen.


METL Metal

Description: "The basic conductor, meltable."

Transfers charge, melts. Heats up to 300C when SPRK is passed through. Melts into molten METL (LAVA) at 1000C/1273.15K

SPRK Electricity

Description: "Electricity. The basis of all electronics in TPT, travels along wires and other conductive elements."

A spark of electricity. Cannot be placed alone, needs to be drawn on a conductive material. SPRK can travel through most conductors every 8 frames. It has 4 frames of activity and then 4 frames of rest before a conductor will receive any more SPRK. Some exceptions to this are water and GOLD. SPRK creates heat and pressure when traveling through most conductors.

SPRK can be blocked by INSL in most cases. As long as there is an INSL between the two conductors, it will not go through (keep in mind diagonal conduction). Some special elements won't be activated through INSL either, although some will anyway (like PSTN). Some elements have special rules on which other conductors it can conduct to, see each element for help.

PSCN P-type silicon

See Electronics tutorial

Description: "P-type Silicon, will transfer current to any conductor."

Transfer current to all conductors regardless of rules. Melts into LAVA at 1414C/1687.15K. Put a 1-pixel thick layer of PSCN followed by NSCN to form a simple solar panel. Generally used to activate powered materials or in diodes. P-Type Silicon can also be used to convert PHOT into SPRK if combined with NSCN.

NSCN N-type silicon

See Electronics tutorial

Description: "N-type Silicon, will not transfer current to P-type Silicon."

Will only conduct based on the receiving elements rules and does not conduct to PSCN under any circumstances. Generally used to deactivate powered materials or in diodes. Melts into LAVA at 1414C/1687.15K

INSL Insulator

Description: "Insulator, does not conduct heat and blocks electricity."

Insulator neither absorbs nor releases heat to other elements, meaning it can be used to protect things that are sensitive to heat. A single pixel's width is enough to be effective. However, it is flammable so be wary.

Insulator can be used to stop a Spark transfer from wires and electrons less than 2 pixels away, meaning you can have a wire with a 1 pixel space between it and a spark will not transfer if there is insulator in the gap.

NTCT Negative Temperature Coefficient Thermistor

See Electronics tutorial

Description: "Semi-conductor. Only conducts electricity when hot (More than 100C)."

Transitions: At over 1413° C, will melt into LAVA.

Behaviour:

Always conducts electricity to PSCN and NSCN.
Always conducts sparks from NSCN.
Conducts sparks from PSCN if its temperature is above 100° C.
If nearby METL is sparked, heats itself up to ~200° C.
If hotter than 22° C, reduces its own temperature at a rate of 2.5° C/frame.

PTCT Positive Temperature Coefficient Thermistor

See Electronics tutorial

Description: "Semiconductor. Only conducts electricity when cold (Less than 100C)."

Basically will conduct electricity if under 100C/373.15K. Melts into LAVA(PTCT) at 1414C/1687.15K. It can cool itself down just like NTCT.

ETRD Electrode

Description: "Electrode. Creates a surface that allows plasma arcs. (Use sparingly)"

When sparked, finds the nearest electrode and creates a line of plasma between them, transferring the charge. Caution: Use 1 pixel of it per electrode, no more. Too much ETRD will cause large amounts of plasma, and sometimes lag. It will keep looping if you use more than 2. Electrode will not fire to an adjacent electrode if INSL is directly in the center of the two. Walls will not affect the plasma or transfer.

When one pixel of sparked ETRD conducts to another more than one pixel away, it instantly resets to normal ETRD with a life value of 20, and the second pixel changes to SPRK(ETRD) with a life value of 9.

BTRY Battery

Description: "Generates infinite electricity."

Passes electrical charge to most conductors. Sublimates (solid to gas) into Plasma PLSM at 2000C/2273.15K.

SWCH Switch

Description: "Only conducts when switched on. (PSCN switches on, NSCN switches off)"

Conducts electricity when sparked by PSCN, stops conducting when receives spark from NSCN. SWCH is dark green when off, bright green when activated. With decor, switch can make a useful lightbulb.

It might conduct at different speeds depending on where it is sparked from, this is a particle order issue. Once it is saved it will start conducting more instantly from the top left, and conduct more normally from other sides.

INWR Insulated Wire

Description: "Insulated Wire. Doesn't conduct to metal or semiconductors."

Will not conduct to/from metal or semi-conductors. Only transfers SPRK to/from PSCN and NSCN.

Melts into LAVA at 1400C/1687.15K.

TESC Tesla Coil

Description: "Tesla coil! Creates lightning when sparked."

Creates LIGH when sparked. The size of the lightning depends on the tmp, which is set by the size of the brush when you first draw the TESC

INST Instant Conductor (Instantly Conducts)

Description: "Instantly conducts, PSCN to charge, NSCN to take."

Conducts sparks instantly, PSCN activates it and NSCN receives the charge. Has similar properties to conductive wall; Doesn't melt or break from pressure. When you place it in a Plus formation "+" with a Thickness of 1, it will not send SPRK on an Angle.

WIFI WiFi

Description: "Wireless transmitter, transfers spark to any other wifi on the same temperature channel ."

Receives spark from any conductive material (with the exception of NSCN) but only NSCN, INWR and PSCN can receive the spark from WIFI. There are 99 frequencies to use, all of which are 100 degrees apart. the 100th one is the -273.15 ---- -200.01 range

Breaks into BRMT, or broken metal at a pressure of 15. Also dissolved by ACID. Capable of conducting subframe spark like BTRY.

For further usage, check here: WIFI

ARAY A-type ray emitter

Description: "Ray Emitter. Rays create points when they collide."

Can receive a SPRK from all of the electric conductors, even SWCH. It creates a line of the element BRAY in the direction opposite to the side it was sparked from. Unlike other electronics, ARAY must receive a SPRK from a pixel in direct contact with it. BRAY beams will spark metals upon contact.

Using PSCN to spark ARAY will make BRAY that will erase any normal BRAY. These BRAY beams disappear more quickly and will not spark metal.

BRAY can pass through every wall, and will be fired at the temperature of the ARAY firing it. ARAY does not conduct heat to anything else.

ARAY will not be destroyed by excessive heat or temperature.

Upcoming feature: Emitted BRAY's .life property can be set beforehand by altering the .life property of ARAY. Note that this doesn't affect the .life of orange BRAY.

For further usage, check here: ARAY

EMP Electromagnetic Pulse

Description: "Electromagnetic Pulse. Breaks activated electronics."

Activated electronics on screen will malfunction and heat up at random when SPRK touches EMP. Some electronics will turn into BREL or NTCT. Makes the screen flash blue when activated, and does so more intensely if the amount of EMP is larger. Subframe EMP devices basically tint the entire screen pale blue. WIFI near activated electronics may have its channel changed to a random new one, DLAY may have its delay changed to a random new one, and ARAY/SWCH/BMTL/WIFI may heat up or break.

Note, it will not damage metal.

WWLD WireWorld Wire

Description: "WireWorld wires, conducts based on a set of GOL-like rules. "

Wire is a solid conductible element based on another game known as WireWorld. WWLD will not melt or break from pressure. In 84.3, the name of this element changed from WIRE to WWLD to avoid confusion for new users about conductive materials. WWLD accepts SPRK from PSCN and gives to NSCN. WWLD works on the same principles as GOL, simple mathematical rules applied cause generation of four different states; Empty, Electron Head (blue), Electron Tail (white), and Conductor (orange). The rules it follows are:

  • Empty → Empty
  • Electron head → Electron tail
  • Electron tail → Conductor
  • Conductor → electron head if exactly one or two of the neighboring cells are electron heads, or remains Conductor otherwise.

(Please note that one "cell" is one pixel)

WWLD is extremely useful for logic gates, and has many other electronic applications. For example, entire computers (albeit, large ones) have been created made entirely out of WWLD.

For further instructions on how to use Wireworld Wires please go to http://karlscherer.com/Wireworlds or http://www.quinapalus.com/wires0.html

CRAY Particle Ray Emitter

Description: "Particle Ray Emitter. Creates a beam of particles set by ctype, range is set by tmp."

CRAY is an element that will create a line of its' ctype when sparked. It has the same directions as ARAY (it shoots at an opposite angle when sparked). By default the tmp, which is the length of the beam, is set to 0 (which is a range of 255) but you can change the tmp manually to suit your needs. Tmp2 is used to set how far away CRAY creates the beam. CRAY will automatically set its ctype to the first thing it touches if it is unset, but it can be set by drawing on it with a selected element. CRAY has the same destructible properties as ARAY.

When sparked with anything besides PSCN, INST and INWR, the beam cannot go through particles (meaning that if there is a wall in the way, of any material except CRAY or FILT, particles will not be created on the other side even if it still has much to go)
PSCN is used for delete mode, deleting any preexisting particles (except DMND). If there is no particle in a location, it will just create the ray like normal. Basically, it does not create particles in the spaces for particles it deletes.
INST and INWR is the "go through everything" mode. It will continue past obstacles until it reaches its tmp limit, but not delete them.
If you spark INWR when you have CRAY(SPRK), it will spark any conductive elements the beam passes through.

To set the deco color of things created from CRAY, put FILT in the path, and elements will get that color as the beam passes through. This does not work when sparked by INWR.

TUNG Tungsten

Description: "Tungsten. Brittle metal with a very high melting point."

TUNG melts at around 3422C/3695.15K. When you spark it, its temperature rises by about 59C and it can continue getting hotter to around 3324C. When this happens, it will glow bright white. TUNG can be used in glowsticks, heaters, lightbulbs or heat resistant metal. It breaks similar to GLAS and QRTZ, which break at any sudden pressure change. It can withstand large pressures as long as it's pressurized slowly.

DRAY Duplicator Ray

Description: "Duplicator ray. Replicates a line of particles in front of it."

When powered, this element copies what is in front of it. By default this will usually double whatever it is copying, but you can set .tmp and .tmp2 to refine how it copies. When sparked by INWR, it doesn't copy diagonally. When sparked by PSCN, it will replace existing particles when placing the copy down. Setting the .tmp to a non 0 value will copy that amount of pixels (instead of stopping at an empty space). Setting .tmp2 sets how much space to leave between each copy. Changing .ctype sets which element to stop copying on (instead of empty space).