Difference between revisions of "Element:PROT"

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m (the resulting PROT is the carrier of property by the virtue of a higher tmp2 value, and not the resulting ELEC.)
m (Enter a short summary [b])
 
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An energy particle, which can pass through everything, except for {{Material|INSL}}, {{Material|VOID}}, {{Material|PVOD}}, {{Material|DMND}}, {{Material|VIBR}}, and solid walls.  
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An energy particle, which can pass through everything, except for {{MaterialBtn|INSL}}, {{MaterialBtn|VOID}}, {{MaterialBtn|PVOD}}, {{MaterialBtn|DMND}}, {{MaterialBtn|VIBR}}, portals, and solid walls.  
  
Protons will transfer their temperature to materials without getting their temperature changed (although it will change slightly, just not as much as other elements). They even transfer heat to things that don't normally conduct. At higher temperatures they will also set off most explosives.  
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Protons heat transfer works through two mechanics: Firstly, they use a function to apply a temperature in between their own and the material they are passing through. After they pass through, the material has this exact temperature. This function is used for all materials except {{MaterialBtn|WIFI}}, which has temperature changes in multiples of 100 or 1000. They also have some thermal conductivity, meaning they do eventually approach the average temperature of the simulation. They even transfer heat to things that don't normally conduct. At higher temperatures they will also set off most explosives.  
  
 
They will also remove any spark they pass through.
 
They will also remove any spark they pass through.
  
The space behind where the particle of PROT was, will have slightly negative pressure.
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They leave a path of slightly negative pressure behind them.
  
 
=== Reactions ===
 
=== Reactions ===
  
*{{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} = {{MaterialBtn|HYGN}}
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*{{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} = {{MaterialBtn|HYGN}} (There is a bug where PROT from {{Material|SING}} explosions does not combine with ELEC to form HYGN)
 
*{{MaterialBtn|PROT}} + {{MaterialBtn|INVS}} = {{MaterialBtn|NEUT}} + {{MaterialBtn|INVS}} (PROT is converted to {{Material|NEUT}}, {{Material|INVS}} remains intact)
 
*{{MaterialBtn|PROT}} + {{MaterialBtn|INVS}} = {{MaterialBtn|NEUT}} + {{MaterialBtn|INVS}} (PROT is converted to {{Material|NEUT}}, {{Material|INVS}} remains intact)
 
*{{MaterialBtn|PROT}} + {{MaterialBtn|LCRY}} = {{MaterialBtn|PHOT}} + {{MaterialBtn|LCRY}} (PROT is converted to {{Material|PHOT}}, reaction only works if {{Material|LCRY}} is turned on)
 
*{{MaterialBtn|PROT}} + {{MaterialBtn|LCRY}} = {{MaterialBtn|PHOT}} + {{MaterialBtn|LCRY}} (PROT is converted to {{Material|PHOT}}, reaction only works if {{Material|LCRY}} is turned on)
*{{MaterialBtn|PHOT}} + {{MaterialBtn|HYGN}} = {{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} (PROT creating reaction). The PROT will be going in the same direction as the {{Material|PHOT}} was, but the {{Material|ELEC}} moves in a random direction. The resulting {{Material|PROT}} will not combine with ELEC to form {{Material|HYGN}}.
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*{{MaterialBtn|PHOT}} + {{MaterialBtn|HYGN}} = {{MaterialBtn|PROT}} + {{MaterialBtn|ELEC}} (PROT creating reaction). The PROT will be going in the same direction as the {{Material|PHOT}} was, but the {{Material|ELEC}} moves in a random direction. The resulting PROT will not combine with ELEC to form {{Material|HYGN}}.
 
*{{MaterialBtn|PROT}} + {{MaterialBtn|POLO}} = {{MaterialBtn|PLUT}} (PROT gets absorbed, {{Material|POLO}} is converted to {{Material|PLUT}})
 
*{{MaterialBtn|PROT}} + {{MaterialBtn|POLO}} = {{MaterialBtn|PLUT}} (PROT gets absorbed, {{Material|POLO}} is converted to {{Material|PLUT}})
  
{{MaterialBtn | DEUT }} will explode into protons when bombarded with them for a while, just like the reaction of DEUT with {{Material | NEUT }} except with low pressure.  
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{{MaterialBtn|DEUT}} will explode into protons when bombarded with them for a while, just like the reaction of DEUT with {{Material|NEUT}} except with low pressure.  
  
When PROT hits {{MaterialBtn|VIRS}}, the VIRS becomes permanent. It won't decay (it can still be cured though).
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When PROT hits {{MaterialBtn|VIRS}}, the VIRS becomes permanent. It won't decay, but it can still be cured.
  
When protons collide with high enough velocity, they will turn into other materials. In order from lowest to highest velocity required to produce, these are:
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When protons collide with high enough velocity, they will fuse into other materials. In order from lowest to highest velocity required to produce, these are:
:{{MaterialBtn | NBLE }} {{MaterialBtn | CO2 }} {{MaterialBtn | OXYG }} {{MaterialBtn | PLSM }} {{MaterialBtn | POLO}} {{MaterialBtn | URAN }} {{MaterialBtn | PLUT }} {{MaterialBtn | SING }}
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:{{MaterialBtn|NBLE}} {{MaterialBtn|CO2}} {{MaterialBtn|OXYG}} {{MaterialBtn|PLSM}} {{MaterialBtn|POLO}} {{MaterialBtn|URAN}} {{MaterialBtn|PLUT}} {{MaterialBtn|SING}}
(SING needs extremely high velocity).
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(SING needs extremely high velocity, almost maximum).
  
  
 
{{Languages}}
 
{{Languages}}

Latest revision as of 15:30, 29 November 2023

PROT.png Protons
Properties
Section Radioactive
Spawn temperature 22°C
Heat Conductivity 24.4%
Relative weight -1
Gravity 0
Acid dissolve rate 0%
Flammability 0
State Energy particle
Source code


An energy particle, which can pass through everything, except for INSL.png, VOID.png, PVOD.png, DMND.png, VIBR.png, portals, and solid walls.

Protons heat transfer works through two mechanics: Firstly, they use a function to apply a temperature in between their own and the material they are passing through. After they pass through, the material has this exact temperature. This function is used for all materials except WIFI.png, which has temperature changes in multiples of 100 or 1000. They also have some thermal conductivity, meaning they do eventually approach the average temperature of the simulation. They even transfer heat to things that don't normally conduct. At higher temperatures they will also set off most explosives.

They will also remove any spark they pass through.

They leave a path of slightly negative pressure behind them.

Reactions

  • PROT.png + ELEC.png = HYGN.png (There is a bug where PROT from SING explosions does not combine with ELEC to form HYGN)
  • PROT.png + INVS.png = NEUT.png + INVS.png (PROT is converted to NEUT, INVS remains intact)
  • PROT.png + LCRY.png = PHOT.png + LCRY.png (PROT is converted to PHOT, reaction only works if LCRY is turned on)
  • PHOT.png + HYGN.png = PROT.png + ELEC.png (PROT creating reaction). The PROT will be going in the same direction as the PHOT was, but the ELEC moves in a random direction. The resulting PROT will not combine with ELEC to form HYGN.
  • PROT.png + POLO.png = PLUT.png (PROT gets absorbed, POLO is converted to PLUT)

DEUT.png will explode into protons when bombarded with them for a while, just like the reaction of DEUT with NEUT except with low pressure.

When PROT hits VIRS.png, the VIRS becomes permanent. It won't decay, but it can still be cured.

When protons collide with high enough velocity, they will fuse into other materials. In order from lowest to highest velocity required to produce, these are:

NBLE.png CO2.png OXYG.png PLSM.png POLO.png URAN.png PLUT.png SING.png

(SING needs extremely high velocity, almost maximum).


Language: [[::Element:PROT|English]]