Difference between revisions of "Elements:Walls"
(→File:Gravity_Wall.png Gravity wall) |
(→File:E-Wall.png E-wall) |
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'''Special:''' | '''Special:''' | ||
Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor. | Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor. | ||
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+ | Refer to GRAVITY WALL | ||
+ | E-hole can remove the jet packs of a stickman or fighter | ||
=== [[File:Detector.png]] Detector === | === [[File:Detector.png]] Detector === |
Revision as of 06:10, 8 February 2014
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Contents
Walls
This category contains 16 elements, 14 of which are true walls, all of which are indestructible.
NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH used to do the same.
Eraser
Description: "Erases walls."
Blocks: N/A
Allows: N/A
Special: N/A
Conductive Wall
Description: "Blocks everything. Conductive."
Blocks: Everything
Allows: Nothing
Special: Conducts SPRK. Transparent to ARAY.
E-wall
Description: "E-Wall. Becomes transparent when electricity is connected."
Blocks: See special
Allows: See special
Special: Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor.
Refer to GRAVITY WALL E-hole can remove the jet packs of a stickman or fighter
Detector
Description: "Detector. Generates electricity when a particle is inside."
Blocks: Nothing
Allows: Everything
Special: Will pass SPRK on to anything conductive while a particle is in its area.
Streamline
Description: "Streamline. Set start point of a streamline."
Blocks: N/A
Allows: N/A
Special: Shows you how pressure is moving around the simulation.
Fan
Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."
Blocks: Nothing
Allows: Everything
Special: Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.
Liquid Permeable
Description: "Blocks most particles but lets liquids through. Conductive."
Blocks: Gases, Powders and Solids
Allows: Liquid Elements, Pressure
Special: Only allows liquids to pass through it, Also conducts SPRK to anything conductive
Absorbing wall
Description: "Absorbs particles but lets air currents through."
Blocks: Nothing, it eats them instead
Allows: Pressure
Special: Absorbs all particles that enter its space.
Wall
Description: "Basic wall, blocks everything."
Blocks: Everything
Allows: Nothing
Special N/A
Non-permeable wall
Description: "Allows air, but blocks all particles."
Blocks: All particles of any state
Allows: Pressure
Powder-Permeable
Description: "Allows powders, blocks all other particles."
Blocks: Anything not a powder, except FIRE, SMKE and CO2
Allows: Powders, FIRE, SMKE, CO2
Special Allows only powders.
Conductor
Description: "Allows all particles to pass through and conducts electricity."
Blocks: Nothing
Allows: Everything
Special: Conducts SPRK to anything conductive.
E-Hole
Description: "E-Hole. Absorbs particles, releases them when powered."
Allows: See Special
Blocks: See Special
:Special: Holds particles in place until electrified, releases them when electrified. Forms Black Holes when too much mass is put into it.
Gas permeable wall
Description: "Allows gasses, blocks all other particles."
Blocks: Liquids, Solids and Powders.
Allows: Gasses and Pressure
Special: This wall does allow FIRE as well.
Gravity wall
Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."
Blocks: Newtonian gravity.
Allows: Allows all particles
Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block how things like pressure are blocked, it just sets the gravity of all things inside the box to 0.
Stickman/Fighters:
When a stickman/fighter makes contact, small purple rocket boots appear (Or what other call jetpacks), giving that person the ability to fly by ejecting hot plasma downwards. A stickman can still use another element, but cannot walk or "jump" without creating plasma, making troublesome to walk across flammable materials. A stickman cannot be by its own plasma, but can be hurt from the plasma of the other stickman or a fighter
Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)
Energy Wall
Description: "Allows energy particles, blocks all other particles."
Blocks: Everything except energy particles.
Allows: All energy particles. At the moment, these are PHOT, NEUT, ELEC, and PROT
Special: N/A