Difference between revisions of "Element:EXOT"
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Exotic Matter is a strange liquid, added in Beta 80.0. | Exotic Matter is a strange liquid, added in Beta 80.0. | ||
− | It can be created by repeatedly sparking | + | It can be created by repeatedly sparking {{MaterialBtn|BREL}} while inside of a sealed container. {{MaterialBtn|BREL}} heats up when sparked and under fairly high pressure, and at ~9000 temperature and extreme pressure, it gradually changes into {{MaterialBtn|EXOT}} when sparked. |
− | EXOT has weight and pressure generating ability similar to both | + | {{MaterialBtn|EXOT}} has weight and pressure generating ability similar to both {{MaterialBtn|LAVA}} and {{MaterialBtn|ICE}}. When cooled, its glow pulses twice as fast and if it isn't irradiated with electrons, it absorbs pressure instead of emitting it, making it similar to ICE. At or above spawn temperature, it emits pressure gradually, cumulatively. |
EXOT also becomes solid when cooled, but will still violently explode when irradiated with electrons due to the strength of its pressure generation increasing and overwhelming its ability to remain solid. | EXOT also becomes solid when cooled, but will still violently explode when irradiated with electrons due to the strength of its pressure generation increasing and overwhelming its ability to remain solid. | ||
− | When bombarded with electrons, it's tmp2 value will increase and it will start glowing with all colors in hue order and generate pressure proportionate to its amount of | + | When bombarded with electrons, it's tmp2 value will increase and it will start glowing with all colors in hue order and generate pressure proportionate to its amount of {{MaterialBtn|ELEC}} exposure, added to the current environmental pressure at a certain rate. This means, in effect, that {{MaterialBtn|EXOT}} stops generating pressure momentarily if all pressure is neutralized locally. |
− | If EXOT is overwhelmed with electron radiation or it's tmp2 value is raised to 6003, it will transform into superheated | + | If {{MaterialBtn|EXOT}} is overwhelmed with electron radiation or it's tmp2 value is raised to 6003, it will transform into superheated {{MaterialBtn|WARP}} gas with similar pressure generation code that is always at maximum temperature, meaning it functions best in a sealed container. |
Exotic matter is constantly flashing, getting brighter suddenly and slowly dimming in a repeating cycle according to its tmp value, when not irradiated over 1000 of its tmp2 value. For only a few frames at the limit of its glowing pulse cycle and if it has n, it has the ability to transform into touching elements. | Exotic matter is constantly flashing, getting brighter suddenly and slowly dimming in a repeating cycle according to its tmp value, when not irradiated over 1000 of its tmp2 value. For only a few frames at the limit of its glowing pulse cycle and if it has n, it has the ability to transform into touching elements. | ||
− | When EXOT is exposed to neutrons, it loses its color, but maintains its flashing. When it reaches the end of its flash cycle, it will change into whatever element it is currently touching. If it is touching a wall, it will not copy, nor will it copy radiation ( | + | When {{MaterialBtn|EXOT}} is exposed to neutrons, it loses its color, but maintains its flashing. When it reaches the end of its flash cycle, it will change into whatever element it is currently touching. If it is touching a wall, it will not copy, nor will it copy radiation ({{MaterialBtn|ELEC}}, {{MaterialBtn|PHOT}}, {{MaterialBtn|NEUT}}). EXOT can be restored to its normal, colored state from this "cloning" state by irradiating with electrons (a radius of 3 pixels around the ELEC will turn to EXOT). |
− | If EXOT is irradiated with | + | If EXOT is irradiated with {{MaterialBtn|PROT}}, its ctype will change to (PROT) and its temp will decrease to -223 degrees C. Upon reaching -223 degrees Celsius it will explode into {{MaterialBtn|CFLM}}. |
− | If EXOT is exposed to neutrons and then | + | If EXOT is exposed to neutrons and then {{MaterialBtn|EMBR}} (the sparkly stuff from {{MaterialBtn|IGNC}}) it will start flashing from black to grey. Overexposure to this will make it start flashing gray to pure white |
{{Languages}} | {{Languages}} |
Revision as of 19:00, 24 July 2024
Properties | |
---|---|
Section | Radioactive |
Spawn temperature | 20°C |
Heat Conductivity | 100% |
Relative weight | 46 |
Gravity | 0.15 |
Acid dissolve rate | 0.2% |
Flammability | 0 |
State | Liquid |
Misc properties | |
Allows neutrons to pass through | |
Source code |
Exotic Matter is a strange liquid, added in Beta 80.0.
It can be created by repeatedly sparking while inside of a sealed container.
heats up when sparked and under fairly high pressure, and at ~9000 temperature and extreme pressure, it gradually changes into
when sparked.
has weight and pressure generating ability similar to both
and
. When cooled, its glow pulses twice as fast and if it isn't irradiated with electrons, it absorbs pressure instead of emitting it, making it similar to ICE. At or above spawn temperature, it emits pressure gradually, cumulatively.
EXOT also becomes solid when cooled, but will still violently explode when irradiated with electrons due to the strength of its pressure generation increasing and overwhelming its ability to remain solid.
When bombarded with electrons, it's tmp2 value will increase and it will start glowing with all colors in hue order and generate pressure proportionate to its amount of exposure, added to the current environmental pressure at a certain rate. This means, in effect, that
stops generating pressure momentarily if all pressure is neutralized locally.
If is overwhelmed with electron radiation or it's tmp2 value is raised to 6003, it will transform into superheated
gas with similar pressure generation code that is always at maximum temperature, meaning it functions best in a sealed container.
Exotic matter is constantly flashing, getting brighter suddenly and slowly dimming in a repeating cycle according to its tmp value, when not irradiated over 1000 of its tmp2 value. For only a few frames at the limit of its glowing pulse cycle and if it has n, it has the ability to transform into touching elements.
When is exposed to neutrons, it loses its color, but maintains its flashing. When it reaches the end of its flash cycle, it will change into whatever element it is currently touching. If it is touching a wall, it will not copy, nor will it copy radiation (
,
,
). EXOT can be restored to its normal, colored state from this "cloning" state by irradiating with electrons (a radius of 3 pixels around the ELEC will turn to EXOT).
If EXOT is irradiated with , its ctype will change to (PROT) and its temp will decrease to -223 degrees C. Upon reaching -223 degrees Celsius it will explode into
.
If EXOT is exposed to neutrons and then (the sparkly stuff from
) it will start flashing from black to grey. Overexposure to this will make it start flashing gray to pure white
Language: | [[::Element:EXOT|English]] |
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