Difference between revisions of "Elements:Powders"

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Powders are movable particles, for example, sand.
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{{Languages|Elements:Powders}}
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Powders are movable, incoherent particles that are affected by gravity.
  
=== Dust [DUST]  ===
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=== [[File:DUST.png|DUST]] [[Element:DUST|Dust]]  ===
Color: beige
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'''Description:'''
 +
"Very light dust. Flammable."
  
Temp: 22.00
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Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT.
 +
Stickmen shoot DUST by default.
  
Light particles. Flammable but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT.
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=== [[File:STNE.png|STNE]] [[Element:STNE|Stone]]  ===
 +
'''Description:'''
 +
"Heavy particles. Meltable."
  
===  Stone [STNE]  ===
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Heavy particles. Melts at 710°C. Displaces all other powders and liquids, except CNCT.
Color: grey
 
  
Temp: 22.00
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=== [[File:SNOW.png|SNOW]] [[Element:SNOW|Snow]]  ===
 
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'''Description:'''
Heavy particles. Melts at 710°C
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"Light particles. Created when ICE breaks under pressure."
 
 
=== Snow [SNOW]  ===
 
Color: very light blue
 
 
 
Temp: -8.00
 
  
 
Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.
 
Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.
  
  
=== Concrete [CNCT]  ===
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=== [[File:CNCT.png|CNCT]] [[Element:CNCT|Concrete]]  ===
Color: grey
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'''Description:'''
 
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"Concrete, stronger than stone."
Temp: 22.00
 
 
 
Heavy particles. Stronger than stone and hard to melt. Melts at 850c.  It is rigid, where it can be built on top of its self into straight wallswithout crumbling, unlike other powders.
 
 
 
===  Salt [SALT]  ===
 
Color: white
 
 
 
Temp: 22.00
 
  
Meltable at high temperatures. Soluble in water. Melts at 900C. Turns water into saltwater on contact.
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Heavy particles. CNCT is stronger than stone and melts at 850°C. It is very rigid, it can be built on top of itself into straight columns without crumbling. It is the only powder to do this. Nothing can move through CNCT, no matter how heavy - including DEST! DEST can melt it, but can't get through!
  
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=== [[File:SALT.png|SALT]] [[Element:SALT|Salt]]  ===
 +
'''Description:'''
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"Salt, dissolves in water."
  
===  Broken Metal [BRMT]  ===
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SALT melts at 900C, and turns water into saltwater on contact with water. It makes IRON rust into BMTL then BRMT, unless GOLD is nearby to revert it back.
Color: rust
 
  
Temp: 22.00
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=== [[File:BRMT.png|BRMT]] [[Element:BRMT|Broken Metal]]  ===
 +
'''Description:'''
 +
"Broken metal. Created when iron rusts or when when metals break from pressure."
  
Broken metal, like rust in powder form, heavy, conductive. If broken metal is melted and cooled down slowly, it can make Breakable Metal. Obtained through rusting of IRON or BMTL or by exposing BMTL to extreme pressures.
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BRMT is broken metal, like rust in powder form. It is very heavy and also conducts electricity. If broken metal is melted and cooled down slowly, it can make Breakable Metal (BMTL). BRMT is obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.
  
 
Burning Thermite will also form molten breakable metal.
 
Burning Thermite will also form molten breakable metal.
  
Forms Thermite [THRM] when combined with BREL at >250c.
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Forms Thermite [THRM] when combined with BREL at >250°C.
 
 
===  Sand [SAND]  ===
 
Color: beige
 
 
 
Temp: 22.00
 
 
 
Heavy particles, melts into Glass. Melts at 1750C.
 
 
 
===  Broken Glass [BGLA]  ===
 
Color: grey
 
 
 
Temp: 22.00
 
 
 
Broken glass. Can be melted to form Glass. broken glass does not allow photons like regular glass does.
 
 
 
It is the product of pressure being applied to Glass, and heated LCRY
 
 
 
===  Yeast [YEST]  ===
 
Color: cream
 
  
Temp: 22.00
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=== [[File:SAND.png|SAND]] [[Element:SAND|Sand]]  ===
 +
'''Description:'''
 +
"Sand, Heavy particles. Melts into glass."
  
Yeast, grows when warm (around 40 degrees C). Turns into DYST when exposed to Neutrons or heated a lot(about 120C).  Turns to Dust after even higher heats(about 600C). Note that DYST at any temperature turns YEST into DYST in a cascading effect.
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Heavy particles. SAND melts into Glass at 1700°C.
  
===   Fuse powder [FSEP]  ===
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=== [[File:BGLA.png|BGLA]] [[Element:BGLA|Broken Glass]]  ===
Color: green
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'''Description:'''
 +
"Broken Glass, heavy particles formed when glass breaks under pressure. Meltable. Bagels."
  
Temp: 22.00
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BGLA can be melted and cooled down again to form regular GLAS. It is the product of pressure being applied to GLAS.
  
Burns slowly, ignites at high temperatures like plasma and with electricity. Fuse burns at high temperatures (over 3000 degrees). Unlike other flammlable materials, if it was burnt by plasm, it will burning with plasm, not fire (as similiar solid FUSE).
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=== [[File:YEST.png|YEST]] [[Element:YEST|Yeast]]  ===
 +
'''Description:'''
 +
"Yeast, grows when warm (~37C)."
  
===  Broken Coal [BCOL]  ===
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Yeast grows when warm (around 40°C+). It turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). It turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.
Color: black
 
  
Temp: 22.00
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=== [[File:FSEP.png|FSEP]] [[Element:FSEP|Fuse powder]]  ===
 +
'''Description:'''
 +
"Fuse Powder. Burns slowly like FUSE."
  
Heavy particles, burn slowly.
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FSEP burns slowly; and ignites at high temperatures, when touching plasma, or from electricity. It burns at very high temperatures (over 3000°C). Just like FUSE, it will burn with plasma and not fire like most other elements do.
  
=== Freeze [FRZZ]  ===
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=== [[File:BCOL.png|BCOL]] [[Element:BCOL|Broken Coal]]  ===
Color: light blue
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'''Description:'''
 +
"Broken Coal. Heavy particles, burns slowly."
  
Temp: -183.15
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Heavy particles, burns slowly. Turns gray while burning, like charcoal.
  
Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
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=== [[File:FRZZ.png|FRZZ]] [[Element:FRZZ|Freeze Powder]]  ===
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'''Description:'''
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"Freeze powder. When melted, forms ice that always cools. Spreads with regular water."
  
===  Gravity [GRAV]  ===
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Light Particles, cold (spawns at -183.15°C), and instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
Color: Black
 
  
Temp: 22.00
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=== [[File:GRAV.png|GRAV]] [[Element:GRAV|Gravity]]  ===
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'''Description:'''
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"Very light dust. Changes colour based on velocity."
  
Very light dust. Changes color based on velocity.
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Very light dust, ignores gravity. Changes color based on velocity and time. GRAV can be pushed around with very little air velocity (less than 0.01 pressure difference). It burns when exposed to fire.
  
===   Anti-Air Particle [ANAR]  ===
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=== [[File:ANAR.png|ANAR]] [[Element:ANAR|Anti-Air Particle]]  ===
Color: white
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'''Description:'''
 +
"Anti-air. Very light dust, which behaves opposite gravity."
  
Temp: 22.00
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Very light dust. Moves opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.
  
Very light dust. Behaves opposite of normal physics. ANAR behaves opposite gravity, pressure/velocity, and also burns when exposed to sub-zero flame.
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=== [[File:PQRT.png|PQRT]] [[Element:PQRT|Broken Quartz]]  ===
 +
'''Description:'''
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"Powdered quartz, broken form of QRTZ."
  
===  Broken Quartz [PQRT]  ===
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Broken quartz, melts at 2300°C. Just like QRTZ, the color depends on the .tmp2 value
Color: light blue (textured effect)
 
  
Temp: 22.00
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=== [[File:BREL.png|BREL]] [[Element:BREL|Broken Electronics]]  ===
 +
'''Description:'''
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"Broken electronics. Formed from EMP blasts, and when constantly sparked while under pressure, turns to EXOT."
  
Broken quartz, melts at 2300°C.
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Broken electronics are the result from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.
  
=== Broken Electronics [BREL]  ===
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=== [[File:CLST.png|CLST]] [[Element:CLST|Clay Dust]]  ===
Color: greenish-grey
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'''Description:'''
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"Clay dust. Produces paste when mixed with water."
  
Temp: 22.00
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CLST produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). It melts at about 984°C
  
Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. May sometimes for unknown reasons be turned into NTCT. When combined with BRMT at >250c you can make THRM.
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Because of it's clinging abilities, CLST tends to stack on top of itself, almost like concrete.
  
===  Clay Dust [CLST]  ===
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CLST will make TNT when mixed with NITR.
Color: light red (textured effect)
 
  
Temp: 22.00
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The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random.
  
Produces paste when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold, particles literally freeze at about -70 deg C(I.E. turn to solid state).
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=== [[File:SAWD.png|SAWD]] [[Element:SAWD|Sawdust]]  ===
Stacks on top of itself like concrete.
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'''Description:'''
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"Sawdust. Floats on water."
  
===  Equal Velocity [EQVE]  ===
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A very light powder that can float on water. It is created when high-velocity particles hit {{Material | WOOD}}. It is also created when {{Material | NEUT}} reacts with {{Material | BCOL}}. All other powders float on it allowing for layering.
Color: beige
 
  
Temp: 22.00
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=== [[File:SLCN.png|SLCN]] [[Element:SLCN|Powdered Silicon]]  ===
 +
'''Description:'''
 +
"Powdered Silicon. A key element in multiple materials."
  
Formerly an experiment in shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console. This powder has a colour similar to that of DUST.
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SLCN has a sparkly effect.
  
===  Mortvert [MORT]  ===
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SLCN is immune to dissolution by ACID.
Color: very light grey
 
  
Temp: -8.00 (but rapidly heats up due to the steam released).
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SLCN conducts SPRK faster like GOLD and PTNM.  
  
Named after Powder Toy user Mortvert. Releases smoke and flows down the screen slowly like some sort of gel/powder combination. Can only be created through the console. Can only be destroyed by bomb.
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Molten SLCN creates PSCN or NSCN when mixed with Molten METL or Molten BMTL.
  
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Molten SLCN creates STNE, SAND and CLST when mixed with OXYG and creates PQRT if >7450 C
  
  
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 11:34, 14 March 2022

Language: English  • Deutsch • 한국어 • polski • русский • 中文

Powders are movable, incoherent particles that are affected by gravity.

DUST Dust

Description: "Very light dust. Flammable."

Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT. Stickmen shoot DUST by default.

STNE Stone

Description: "Heavy particles. Meltable."

Heavy particles. Melts at 710°C. Displaces all other powders and liquids, except CNCT.

SNOW Snow

Description: "Light particles. Created when ICE breaks under pressure."

Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.


CNCT Concrete

Description: "Concrete, stronger than stone."

Heavy particles. CNCT is stronger than stone and melts at 850°C. It is very rigid, it can be built on top of itself into straight columns without crumbling. It is the only powder to do this. Nothing can move through CNCT, no matter how heavy - including DEST! DEST can melt it, but can't get through!

SALT Salt

Description: "Salt, dissolves in water."

SALT melts at 900C, and turns water into saltwater on contact with water. It makes IRON rust into BMTL then BRMT, unless GOLD is nearby to revert it back.

BRMT Broken Metal

Description: "Broken metal. Created when iron rusts or when when metals break from pressure."

BRMT is broken metal, like rust in powder form. It is very heavy and also conducts electricity. If broken metal is melted and cooled down slowly, it can make Breakable Metal (BMTL). BRMT is obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.

Burning Thermite will also form molten breakable metal.

Forms Thermite [THRM] when combined with BREL at >250°C.

SAND Sand

Description: "Sand, Heavy particles. Melts into glass."

Heavy particles. SAND melts into Glass at 1700°C.

BGLA Broken Glass

Description: "Broken Glass, heavy particles formed when glass breaks under pressure. Meltable. Bagels."

BGLA can be melted and cooled down again to form regular GLAS. It is the product of pressure being applied to GLAS.

YEST Yeast

Description: "Yeast, grows when warm (~37C)."

Yeast grows when warm (around 40°C+). It turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). It turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.

FSEP Fuse powder

Description: "Fuse Powder. Burns slowly like FUSE."

FSEP burns slowly; and ignites at high temperatures, when touching plasma, or from electricity. It burns at very high temperatures (over 3000°C). Just like FUSE, it will burn with plasma and not fire like most other elements do.

BCOL Broken Coal

Description: "Broken Coal. Heavy particles, burns slowly."

Heavy particles, burns slowly. Turns gray while burning, like charcoal.

FRZZ Freeze Powder

Description: "Freeze powder. When melted, forms ice that always cools. Spreads with regular water."

Light Particles, cold (spawns at -183.15°C), and instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.

GRAV Gravity

Description: "Very light dust. Changes colour based on velocity."

Very light dust, ignores gravity. Changes color based on velocity and time. GRAV can be pushed around with very little air velocity (less than 0.01 pressure difference). It burns when exposed to fire.

ANAR Anti-Air Particle

Description: "Anti-air. Very light dust, which behaves opposite gravity."

Very light dust. Moves opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.

PQRT Broken Quartz

Description: "Powdered quartz, broken form of QRTZ."

Broken quartz, melts at 2300°C. Just like QRTZ, the color depends on the .tmp2 value

BREL Broken Electronics

Description: "Broken electronics. Formed from EMP blasts, and when constantly sparked while under pressure, turns to EXOT."

Broken electronics are the result from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.

CLST Clay Dust

Description: "Clay dust. Produces paste when mixed with water."

CLST produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). It melts at about 984°C

Because of it's clinging abilities, CLST tends to stack on top of itself, almost like concrete.

CLST will make TNT when mixed with NITR.

The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random.

SAWD Sawdust

Description: "Sawdust. Floats on water."

A very light powder that can float on water. It is created when high-velocity particles hit WOOD. It is also created when NEUT reacts with BCOL. All other powders float on it allowing for layering.

SLCN Powdered Silicon

Description: "Powdered Silicon. A key element in multiple materials."

SLCN has a sparkly effect.

SLCN is immune to dissolution by ACID.

SLCN conducts SPRK faster like GOLD and PTNM.

Molten SLCN creates PSCN or NSCN when mixed with Molten METL or Molten BMTL.

Molten SLCN creates STNE, SAND and CLST when mixed with OXYG and creates PQRT if >7450 C