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  • ...imagine how much I can repeat the word "pressure" inside a sentence before it becomes gibberish. === tpt.hud ===
    27 KB (4,178 words) - 21:01, 10 March 2024
  • *Improved HUD that shows much more information about particles like velocity, different t Dunno if I will actually update it to 97.0, we will see.
    33 KB (4,712 words) - 10:33, 17 January 2024
  • Ambient heat is a new feature of version 50. It can also be called "air temperature." ...s heat currents that travel along air currents. To view Ambient Heat, turn it on in the menu and switch to heat display (6)
    1 KB (193 words) - 08:19, 4 March 2021
  • You don't have to hide the HUD, it will automatically be hidden. When you look into your PowderToy folder it should look similar to this.
    5 KB (613 words) - 19:47, 28 September 2011
  • ...units, C denotes degrees Celsius and K denotes Kelvin; this is because the HUD only displays temperature in Celsius, while the console only accepts Kelvin If OIL is both at any P ≥ +5.50 and any T ≥ +571.86 ''C'' \ 845.01 ''K'', it spontaneously emits the maximum P of +256.00 per particle.
    13 KB (1,906 words) - 21:21, 20 August 2023
  • Each element in TPT has properties associated with it that apply to all particles of that type on the screen. This is a list of a | '''Name'''|| Name, it is recommended to use 4 letters or less. 5 or more will probably not fit on
    15 KB (2,395 words) - 18:27, 10 December 2023
  • If you hold left mouse button and hold shift, it will heat up particles much faster. ...four times as fast. It can also can be sped up by holding left click with it equipped and then holding shift.
    6 KB (1,042 words) - 21:55, 24 February 2024
  • ..."LAVA" or "Molten STNE" in the HUD) is cooled below {{Temperature|t=983}}, it forms stone. Molten [[Element:ROCK|rock]] turns into molten stone under pre
    2 KB (263 words) - 14:05, 14 May 2022
  • ...ered. You can set render / display modes, and change things related to the HUD / grid mode. Some renderer related functions are in the legacy tpt.* api. ...ly appIying render mode uses. If the function is called with no arguments, it returns the current colour mode as an integer as well.
    12 KB (1,939 words) - 23:06, 28 March 2024
  • ...D is a unique number assigned to each particle. The ID is visible in the [[HUD]] in debug mode and used mainly in the simulation code. This is the type of the particle, indicating what element it is.
    2 KB (356 words) - 01:10, 30 December 2022
  • ...pecific delete''' is a tool that lets you delete a single kind of element. It works a lot like Replace mode but only for deletion. [[File:Replace_mode_HUD.png|200px|thumb|right|HUD Replace Mode]]
    2 KB (255 words) - 17:41, 2 November 2019
  • ...''' is a quick editing mode that lets you delete a single kind of element. It works a lot like [[Replace mode]] but only for deletion. ...'''Delete''' to toggle the mode. Your HUD should show a notification that it was enabled.
    804 bytes (127 words) - 20:05, 18 March 2015
  • ...hich has melted into lava. Even though it doesn't mention lava in the HUD, it is still lava. ...rialBtn|VIBR}} is molten when first created with {{MaterialBtn|EXOT}}, but it cannot be remelted.
    2 KB (269 words) - 07:38, 20 April 2023
  • ...n the right they are blue. In between are the colours of the rainbow. When it isn't a full spectrum, then some colours will be missing.
    2 KB (342 words) - 15:03, 8 October 2023