Reference for Movable Solids Suggestions

  • TheTempest
    17th Jun 2011 Member 0 Permalink
    This thread should be referenced henceforth whenever a suggestion for movable solids is made.

    I am going to break down almost every reason why they should not be requested.


    In order to code movable solids, one must code them in such a way that each particle attaches itself to another. Simple enough, right? However, if that's all you do, then any particle would "connect" to any other particle it touched.

    Now, for movable solids to do what you want it to, you have to code it so that only particles of the same element "connect." Again, seems simple. However, in real life, when a piece of metal is dropped onto another piece of metal, they would "clang" and the first piece would bounce away.

    If you only code it so that METL connects to METL, then dropping a piece of METL onto another would just connect them. So, you would also have to code solids so that TPT could recognize whether or not the METL particles were placed together, or had collided after the simulation had started.

    Assuming you could code that, well now you have to code rotation. A developer would have to find a way to code solids to recognize the angle it strikes, and have each particle move along the x and y axis accordingly, while still falling according to gravity's pull.

    On top of all of this, there are even more issues I'm not going to go into. So, if you want movable solids, either wait until someone somehow develops the code, code it yourself, or go play dan-ball.





    Edited by TheTempest, 2011-06-16 11:33:19
  • randalserrano
    17th Jun 2011 Member 0 Permalink
    i have to show you something in my mod.
    it has a sort of moving solid that works pretty well when you do it right. pdmd will turn into a moving solid if you click just right.
  • TheTempest
    17th Jun 2011 Member 0 Permalink
    Odd, I'll download it.

    EDIT: Hmm.. it APPEARS to be a moving solid, however it's simply powder falling at the same velocity. Because it's so heavy, and the diffusion is so low, it looks like a solid when it's really just powder falling straight down.
    Edited by TheTempest, 2011-06-16 11:29:22
  • me4502
    17th Jun 2011 Member 0 Permalink
    @TheTempest (View Post)
    I've had another moveable solid theory - I'll try tommrowo
  • TheTempest
    17th Jun 2011 Member 0 Permalink
    Ok.
  • JH-Darkfire
    17th Jun 2011 Member 0 Permalink
    If anyone can code movable solids, it will be me4502.
  • me4502
    17th Jun 2011 Member 0 Permalink
    @TheTempest (View Post)
    Knowing my last attempts it won't work - but its fun to try :)

    @JH-Darkfire (View Post)

    I'm not the best at coding... Im just trying things - the bouncing on impact might be a bit hard
    Edited by me4502, 2011-06-16 12:00:41
  • TheTempest
    17th Jun 2011 Member 0 Permalink
    lol.
  • jalfor
    17th Jun 2011 Member 0 Permalink
    @me4502 (View Post)
    Even having something that just thumps to the ground would be a start
  • me4502
    17th Jun 2011 Member 0 Permalink