How can I test a mod?

  • XazoTak
    26th May 2011 Member 0 Permalink
    Just wondering, how can I get my mod to run with powder toy? Do I just have to put the files in a certain folder, and if so, which files to which folder?
  • pilojo
    26th May 2011 Member 0 Permalink
    @XazoTak (View Post)
    It's a little something called compiling. Then running the exe that comes from that process.
  • XazoTak
    26th May 2011 Member 0 Permalink
    @pilojo (View Post)
    How do I compile?
  • dnerd
    26th May 2011 Member 0 Permalink
    wiki, read it.
  • XazoTak
    26th May 2011 Member 0 Permalink
    @dnerd (View Post)
    What page on the wiki? I hate it how nobody on these forums links you to a specific page. I've looked on the wiki. It tells you how to code an element, and how to upload it, but I can't find anything on compiling. Btw, If I knew how to compile, I'd have done it already, so it's useless just saying I have to compile.
  • pilojo
    26th May 2011 Member 0 Permalink
    @XazoTak (View Post)
    Can you not look? It says "How to build" "Windows setup"
  • TheTempest
    26th May 2011 Member 0 Permalink
    https://powdertoy.co.uk/Wiki.html?id=win32_code_setup Now quit bothering everyone, when it's right on front of your eyes.
  • XazoTak
    26th May 2011 Member 0 Permalink
    GUYS. I used the find tool on that page and the word "compile" only occurs once. Just tell me how to compile!
  • Pilihp64
    26th May 2011 Developer 0 Permalink
    @XazoTak (View Post)
    ....
    if you follow the visual studio setup, you will be able to compile. Just because the word isn't there, doesn't mean it is useless.

    you can skip the github part at the start (it is not needed)
  • XazoTak
    26th May 2011 Member 0 Permalink
    @cracker64 (View Post)
    Ah. Ok, thanks.