Version 50 beta feedback

  • Simon
    21st May 2011 Administrator 0 Permalink
    Post feedback here for version 48/49, any bugs you encounter, etc.
    We know bubbles/soap is funky and "Newtonian gravity" appears to have no affect, that will be coming to a beta near you soon.
    Things to check out:
    Simulation options (Replaces the legacy, or 'heat simulation' button)
    Conversation notifications in-game
    Decorations (Press b on the keyboard, the decorations do not save currently)

    New in 48.2:
    New BHOL and WHOL, the old ones are renamed VENT and VACU. The new ones use the 'Newtonian gravity' , it must be turned on in the options menu.
    Conversation notification fixes.

    New in 49.0:
    Speed improvements for liquids, quartz and others.
    Decorations now ONLY can be drawn on particles, and follow them.
    Gravity and decorations are now saved.

    New in 49.1:
    Lua bindings and console (Documentation: https://powdertoy.co.uk/Wiki.html?id=lua (unfinished))

    New in 49.3:
    Improved thumbnail scaling
    Better support for favourites (the ability to remove them)

    New in 49.4:
    Even more improved thumbnail scaling
    Fix setting some particle properties with the console (x, y, temp)

    New in 50.0:
    Support for legacy console commands (prepend with a "!" e.g "!set type all watr")
    Mercury, very heavy liquid (heavier than some powders) expands and contracts based on temperature and conducts electricity.

    New in 50.1:
    Fixes for SOAP bubbles and STKM.

    New in 50.3:
    • Attempts to fix some crashes and other issues
    • Air temperatures now follows air velocity (sort of buggy)
    • Gravity wall, exclude certain areas from influence of gravity
    • Available for Mac OS X


    Download here: https://powdertoy.co.uk/Download.html
  • Disaster
    21st May 2011 Member 0 Permalink
    Legacy button?
  • cctvdude99
    21st May 2011 Member 0 Permalink
    @Disaster
    Heat simulation button...
  • Dragonfree97
    21st May 2011 Member 0 Permalink
    Bubbles crash the game when travelling through portals.
  • Disaster
    21st May 2011 Member 0 Permalink
    @Dragonfree97 (View Post)
    Not for me.

    @Simon (View Post)
    Use:
    detach(i)
    When SOAP enters portal otherwise, there are preserved as mates and make a giant line between them when they get to the other side:
    image
  • shroom207
    21st May 2011 Member 0 Permalink
    @Simon (View Post)
    Btw my nukes act weird in the beta Something with heat simulation i guess?
  • Simon
    21st May 2011 Administrator 0 Permalink
    @shroom207 (View Post)
    Deuterium sensitivity is now relative to it's 'life'; white deuterium will almost instantly trigger a detonation whereas normal deuterium will behave as before, this makes smaller deuterium bombs possible.
  • shroom207
    21st May 2011 Member 0 Permalink
    @Simon (View Post)
    K thx for the info.
  • boxmein
    21st May 2011 Moderator 0 Permalink
    >betabetabetabetabeta, deco-deco-deco-deco, convos ingame-convos ingame-convos ingame etc.
    That was me when I found Beta.
    image Also me, had to use a keychain image as an original could not have been found.
    Found bug: Try colouring BOMB.
  • Simon
    21st May 2011 Administrator 0 Permalink
    @boxmein (View Post)
    It's not quite in-game convos, just a notification. It may be extended in the future .
Locked by Simon-: Beta is over