Some ideas? :D

  • Jarrett
    19th May 2011 Member 0 Permalink
    Ideas:

    1. Make it full screen.
    2. Make the physics a little better(i.e. drop a heavy object on something brittle it breaks)
    3. Include how to use certain functions like the copy tool (by this I mean telling the user to click at top left then go down right D:)
    4. Keep up the good work!
  • randalserrano
    19th May 2011 Member 0 Permalink
    there is a way to make it full screen go to properties and in target put kiosk at the end of the link.
    i agree with number 2 but i doubt that will happen anytime soon.
    number 3 is in the wiki if i am not mistaken.
  • Jarrett
    19th May 2011 Member 0 Permalink
    I mean legit full screen, like make the powder toy built section bigger, larger area for building. Not reducing your screen resolution........
  • randalserrano
    19th May 2011 Member 0 Permalink
    people have mentioned it. it was refused because it would create extreme lag.
  • dnerd
    19th May 2011 Member 0 Permalink
    1: LLLLLLLLLLLLLLAAAAAAAAAAAAAAAGGGGGGGGGG
    2: PRETTY MUCH requires moving solids, so no. Also, that would be kind of hard to code, even with just powders.
    3: if people need to know that they can look on the wiki, you can make wiki tutorials yourself if you want.
    4: That will be considered.
  • Jarrett
    19th May 2011 Member 0 Permalink
    D:

    P.S. (To short)
  • Finalflash50
    19th May 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • vanquish349
    19th May 2011 Member 0 Permalink
    1. full screen is in the next version
    2. newtonnian gravity is in the next version
  • theKJM
    19th May 2011 Member 0 Permalink
    1. yes awesome, but it could lag
    2. mmmm hard
    3. I asgree, we need 1 pixil copies and can move by 1 pixle
    4 :)
    + smore
    5. air pressure= wind speed.
    6. sound shockwave that breaks glass, brick
    7. pressure doesn't drag fire, plasma or others so easily and doesn't bounce and stay forever.
  • voidzm
    19th May 2011 Member 0 Permalink
    If you have a computer fast enough to perform the extra processing necessary for more display area, it is very easy to mod unmodified source into a version with a much larger display area.

    Go to the wiki and follow the directions there to build PT from unmodified source. Then, go to the defines.h file, and change the XRES and YRES values to your new desired res, and make sure the XCNTR and YCNTR are still half of XRES and YRES.

    I have tried this, and it works. Please note that existing saves WILL crash if you try to load them, due to the resolution difference.