1. Make it full screen. 2. Make the physics a little better(i.e. drop a heavy object on something brittle it breaks) 3. Include how to use certain functions like the copy tool (by this I mean telling the user to click at top left then go down right D:) 4. Keep up the good work!
there is a way to make it full screen go to properties and in target put kiosk at the end of the link. i agree with number 2 but i doubt that will happen anytime soon. number 3 is in the wiki if i am not mistaken.
1: LLLLLLLLLLLLLLAAAAAAAAAAAAAAAGGGGGGGGGG 2: PRETTY MUCH requires moving solids, so no. Also, that would be kind of hard to code, even with just powders. 3: if people need to know that they can look on the wiki, you can make wiki tutorials yourself if you want. 4: That will be considered.
1. yes awesome, but it could lag 2. mmmm hard 3. I asgree, we need 1 pixil copies and can move by 1 pixle 4 :) + smore 5. air pressure= wind speed. 6. sound shockwave that breaks glass, brick 7. pressure doesn't drag fire, plasma or others so easily and doesn't bounce and stay forever.
If you have a computer fast enough to perform the extra processing necessary for more display area, it is very easy to mod unmodified source into a version with a much larger display area.
Go to the wiki and follow the directions there to build PT from unmodified source. Then, go to the defines.h file, and change the XRES and YRES values to your new desired res, and make sure the XCNTR and YCNTR are still half of XRES and YRES.
I have tried this, and it works. Please note that existing saves WILL crash if you try to load them, due to the resolution difference.